"Battle of the Bulge Campaign, Fight #2" Topic
7 Posts
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Just Jack | 14 Jan 2021 7:33 a.m. PST |
All, 0600-1400 local time 16 December 1944 Hosingen, Belgium US 110th Regiment, 28th Infantry Division vs 77th Regiment, 26th Volksgrenadier Division Here we are for the second fight of our 'Battle of the Bulge" campaign. The first fight saw German paratroopers move up and toss the US Cavalrymen out of Losheim, and now we've got a pack of Volksgrenadiers looking to do the same to a bunch of Pennsylvanians in Hosingen! In an attempt to speed the game up a bit I have changed the force structure: instead of each stand/vehicle being a game 'element,' now each group of stands (representing a platoon) is an element. For example, the US has seven platoons comprised of 21 stands; instead of 21 game elements we have only seven, which I'm hoping will substantially shorten the game time. Additionally, instead of using Bolt Action's 'dice draw' method for activation we are using 5Core's activation rolls (with normal, scurries, and firefights).
Overview, north is up. Another flat map, with a river running roughly east/west, paralleled by roads in the north and south, until they run into Hosingen itself. Lots of thick woods to the east, with a couple buildings in the southeast (bottom right), and some stone walls in the fields at center and bottom left. Hosingen is a substantial village, severely bombed out (maybe not in real life, but all the buildings in my campaign are bombed out).
Looking west down the road into Hosingen.
The Germans cross the Line of Departure.
US mortars (bottom left) begin working the Germans over (top right).
But the Germans are into the town and engaging the US tanks at close range. To see how the fight turned out, please check the blog at: link Anyway, fight number three coming soon. V/R, Jack |
Bashytubits | 14 Jan 2021 9:58 a.m. PST |
This is such a cool idea, I hope you and your sons can stay the course. As always great AAR and pics. |
Thresher01 | 14 Jan 2021 11:10 a.m. PST |
Following with interest. I like the premise for the whole campaign, and your tables and minis look great! Thanks for sharing your pics and reports with us. |
Just Jack | 14 Jan 2021 7:37 p.m. PST |
Thanks guys, I appreciate it! We'll do our best to keep going; it's fun, but the games are taking too long (and the enormity of the project has started to sink in). I'm probably going to cut the table down to 4' x 4' and go to a Bolt Action-lite type of rules, with smaller forces per side, and see how that goes. V/R, Jack |
Lucius | 15 Jan 2021 5:31 a.m. PST |
Love the river terrain. Who made it? |
FlyXwire | 15 Jan 2021 6:20 a.m. PST |
These pics are awesome Jack….. …..and this one gives the willies too ("hell no" I'm not going into that) –
Big Salute to your scaling adaptations too! I think Bashytibits nailed it – "This is such a cool idea, I hope you and your sons can stay the course." Alright, now to your blog report to find out the scenario results. (btw, your armor and their schemes look great against the snowscape) EDIT – LOL!!! - "A little off, to me, but I let the boy roll with what he wanted to do, albeit with some "are you sure that's what you want to do?" He is definitely my progeny, gotta learn everything the hard way." ;) (sounds like high times during this pandemic) |
Just Jack | 15 Jan 2021 7:47 a.m. PST |
Lucius – I apologize, I don't recall who I got the river from, it was a company on EBay. Dave – Yeah, he's a knucklehead, but he's my knucklehead and we're having fun ;). The 6-yr old is having the most fun though, beating up on his older brother with Daddy! V/R, Jack |
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