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"Larger scale games" Topic


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captaincold6904 Jan 2021 7:02 p.m. PST

So, currently I'm playing IABSM in 15mm and I'm thinking when I have to downsize in a couple years I was thinking of going 6mm and larger scale games.

What do you all play for games that have a battalion as 1 stand?

Thanks

John Armatys04 Jan 2021 7:19 p.m. PST

Megablitz.

Yesthatphil04 Jan 2021 8:18 p.m. PST

NQM or Megablitz

Phil

pfmodel04 Jan 2021 11:24 p.m. PST

This Video list all the element = battalion scale rules I am aware of. I am currently studying the optimal battalion scale rules, but have no conclusive advice. A key factor is how big do you want the playing area – i want a 2x3 feet playing area so both players sit – if you want a full sized playing area then the rules you want may be different. Some of the rules listed are free.

Martin Rapier05 Jan 2021 12:45 a.m. PST

Megablitz, various variants of KISS Rommel, Hexblitz and some homegrown stuff. I've also run games of the 1956 British Army Tactical Wargame using toys set in WW2.

My variant of One Hour Wargames uses battalion stands for WW2 (or equivalent, so typically Regiments for Russians).

Big Red Supporting Member of TMP05 Jan 2021 5:25 a.m. PST

D-Day to Berlin by Chris Parker.

link

williamb05 Jan 2021 10:26 a.m. PST

missed Peter's post with the link to his videos. He also has other videos ranging from skirmish to even larger regiment rules.

pfmodel05 Jan 2021 1:38 p.m. PST

D-Day to Berlin is a nice "complete" choice if you wish more detail than KISS or Megablitz, but not too much detail. There are some good training videos available as well.

rmaker05 Jan 2021 5:23 p.m. PST

Look Sarge, No Charts.
Command Decision.

Windward06 Jan 2021 2:55 a.m. PST

Panzer Korps 2 uses 3 stands for a battalion, no reason it couldn't be reduced to one. The battalion stands would have to be identifiable as the "core" stand (I think larger) vs support companies.

greenknight4 Sponsoring Member of TMP11 Jan 2021 8:12 a.m. PST

"pfmodel"

I watched your video and would like to recommend it highly to anybody interested in this level of play.
One correction on D-Day to Berlin if I may. It is a square-based game as you noted but they are 6"x6", not 12". Also, a square is 2.5 to 3 miles square.

Thanks

Chris Parker
chrisparkergames.com

greenknight4 Sponsoring Member of TMP11 Jan 2021 5:27 p.m. PST

No offense here but I think to many designers want to have their cake and eat it too. Some games at this scale insist on command and support weapons at regimental level. I use the two layer approach. That is that the corps commander isn't going to be interested in what is going on tactically at regimental and battalion level. In DDtB I do allow some company level units which I term as detachments. These can come from two different sources. The first is usually at corps level or higher. A good example would be a detachment of heavy tanks like Tiger or Pershing tanks. In most ways these are as effective as a full battalion however they are much more vulnerable to loss if harmed.

The second is at division. They are allowed to split some battalions up into detachments. This is usually TD, or engineer battalions for infantry divisions. I allow one such battalion to be split up into tow detachments.

I also assume that most divisional level assets are all ready parceled out to the regiments and are not needed on the table.

By doing away with the need to have it all the game is able to deal with bigger picture problems.

VR, Chris
chrisparkergames.com

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