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"More Blutarski Age of Sail Scenarios - Free" Topic


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Blutarski26 Dec 2020 2:06 p.m. PST

To – Nightmoss/Carojon/Frederick/other Age of Sail gamers -

I have some other "interesting" Age of Sail scenarios which I would be happy to share. All scenarios portray either historical battles -OR- historically plausible engagements that easily could have occurred if historical circumstances had been slightly altered.

Grenada – 1799
D'Estaing vs Byron fleet action

Cape Ann – 1814
Constitution vs two British 18lbr frigates.

Cadiz – 1801
Saumarez vs Franco-Spanish squadron in the Strait.

St Kitts – 1805
Nelson catches Villeneuve in the Caribbean.

Nelson and the Inshore Squadron – 1804
Nelson vs LaTouche Treville off Toulon.

Corsican Encounter – 1799
British vs Neapolitan frigate action off the coast of Corsica.

Battle of Sadras – 1782
Suffren and Hughes introduce themselves.


B

Nightmoss27 Dec 2020 9:13 a.m. PST

Hey B,
Any of these would be of interest to folks on the SoG Anchorage forums. I'll share the list and see if any are more favored than others. Thanks much!
N

Dave Jackson Supporting Member of TMP27 Dec 2020 10:22 a.m. PST

Ok…I'd like access to them. How does one get them. You want email?

Blutarski27 Dec 2020 11:38 a.m. PST

Dave Jackson wrote … "I'd like access to them. How does one get them. You want email?"

Happy New Year, Dave.

Email would be fine; I can do that. But please don't expect a maximum dump of everything at once. These scenarios were all written to be played using my "Steer to Glory" rules and will need to have certain unique "Steer to Glory" features edited or removed to give a more generic set of conditions playable under other rule sets.

B

Blutarski27 Dec 2020 12:23 p.m. PST

Nightmoss wrote – "Any of these would be of interest to folks on the SoG Anchorage forums. I'll share the list and see if any are more favored than others."


Some comments on the scenarios to assist in the decision process:

- – – – -
Grenada – 1799
D'Estaing vs Byron fleet action
Big game (20+ ships per side) involving a bit of preliminary decision-making and map movement plus some wind shadowing effect in the lee of the island.

- – – – -
Cape Ann – 1814
Constitution vs two British 18lbr frigates.
Small three ship scenario derived from an actual sighting of USS Constitution by His Majesty's frigates Tenedos and Pomone off Cape Ann Massachusetts in 1814. Constitution wins by fighting and/or slipping through the British ships barring her way to safety. British win by capturing or sinking Constitution. One British frigate is faster than Constitution; the other is of equal speed. Special conditions re dismantling shot; played under my StG rules with variable wind shifts. It gives a very tight "maneuver heavy" game best played by having separate players for each ship and restricted British communications between their two ships. We have played this at least a dozen times and it is not easy for either side; the win typically goes to the best sailors and ship-handlers. One of my favorites, but not certain how it would play under different rules.

- – – – -
Cadiz – 1801
Saumarez vs Franco-Spanish squadron in the Strait.
This is a variation on the aftermath of the Algeciras Bay action between Linois and Saumarez. It assumes that Linois, with the aid of Moreno's relief squadron safely got to Cadiz and Saumarez (on the basis of some intelligence) is now trying to bar passage through the Strait into the Med. Game start is in pitch darkness just before the break of dawn, with none of the commands – British, Spanish, French – having any idea where any one else is situated on the play area. About 15 ships in toto. Special mystery guest included ….. ;-)

- – – – -
St Kitts – 1805
Nelson catches Villeneuve in the Caribbean.
Basically a mini-Trafalgar fought in Caribbean waters during hurricane season ….. ;-)

- – – – -
Nelson and the Inshore Squadron – 1804
Nelson vs LaTouche Treville off Toulon.
LaTouche Treville has sortied out of Toulon in an attempt to cut off two British frigates lurking in the outer roads. Nelson calls in Bickerton and his squadron with an action fought early the next day under breezes shifting from off-shore to on-shore as the morning passes. Lots of three-deckers and big French 80's – about a dozen ships in all. Nelson must keep "an eye" out to avoid getting into range of the powerful French forts and batteries covering Toulon harbor.

- – – – -
Corsican Encounter – 1799
British vs Neapolitan frigate action off the coast of Corsica.
Two British frigates patrolling off the western coast of Corsica encounter a pair of Neapolitan frigates and seek to take them. More here than meets the eye, however.

- – – – -
Battle of Sadras – 1782
Suffren and Hughes introduce themselves.
First battle between Suffren and Hughes. French have a numerical advantage of 12 ships versus 9 British. Both sides, however, have "issues".


B

Nightmoss27 Dec 2020 12:33 p.m. PST

Thanks for the additional comments, B. I'll post them over there now. One member mentioned he's been working on an Indian Ocean campaign idea for some time. Thank you! N

Blutarski27 Dec 2020 5:00 p.m. PST

Nightmoss,
Has your friend reviewed David Manley's Coromandel Campaign?

B

JAFD2627 Dec 2020 6:38 p.m. PST

Salutations!

Am interested in these scenarios. Think the _Close Action_ players of New Jersey will be interested in trying them out.

Best way to get you my email address is ?

Blutarski27 Dec 2020 7:57 p.m. PST

Dave Jackson, JAFD26:

To reach me via interwebnetelectronicmail -
02-25-18-15-14-01-14-07-05-12 [at] verizon [dot] net

Set your Enigma code key to A=01

An English poet and a heavenly host all in a single lower case string.

;-)

B

Blutarski27 Dec 2020 8:19 p.m. PST

Forgot one very good scenario -

Tortola 1806 -
Cochrane versus Willaumez off Tortola.
In July of 1806 a powerful French raiding squadron of an 80 plus five 74-gun two-deckers under Admiral Willaumez actually did sight a much smaller British force of three 74's and a 64 under Admiral Cochrane near the port of Tortola in the Caribbean. Cochrane has to fight his way along a lee shore to reach the safety of the well-fortified British port, while Willaumez must balance his desire to take advantage of a fine tactical opportunity against an unusually weighty command problem.

Another favorite scenario, played on several occasions.

B

David Manley28 Dec 2020 5:20 a.m. PST

Tortola sounds fun. I guess Willaumez isn't saddled with the "no engagement" order and can take to the offensive?

Blutarski28 Dec 2020 7:42 a.m. PST

DM wrote – "Tortola sounds fun. I guess Willaumez isn't saddled with the "no engagement" order and can take to the offensive?"

Hi David
That would have been far too straightforward!

Willaumez still has the "no engagement" restriction, but he also has a foolish, ambitious and insubordinate captain with extremely high political connections (Jerome Bonaparte) who does not consider that such orders really apply to him personally. Willaumez's goal is not really to fight the British, but to save Jerome's skin.

The last time we played this, Jerome had had his ship literally shot to smithereens by Cochrane before Willaumez could come up to save him; yet Jerome passed every single morale check (and personal injury check). It was the most remarkable stretch of clutch dicing I had ever seen; we were all laughing in wonderment over it after the game.

Hope you and the gang are happy and in good health. Best wishes (for us all) in 2021.

B

Nightmoss28 Dec 2020 9:03 a.m. PST

Hey B, If I got the encryption correct I'll contact you with a short list of requests from the Anchorage folks. I expect they'll also be interested in Tortola, 1806. Even if they aren't I am. Thanks so much for offering up the scenarios. :)

Nightmoss28 Dec 2020 9:09 a.m. PST

Hey B,
To answer your question:
Has your friend reviewed David Manley's Coromandel Campaign?

I will ask the crew if they have and btw David is a member on the Anchorage forums as well.

N

Blutarski28 Dec 2020 6:30 p.m. PST

Dave Jackson, JAFD26:
Awaiting your email details. Cape Ann – 1814 is ready.

B

David Manley28 Dec 2020 8:12 p.m. PST

N, I'll post a reminder and a link to my campaign on the Anchorage in the morning :)

Blutarski28 Dec 2020 9:51 p.m. PST

For general reference, since these scenarios can run to 3/4 page MS/Word docs, I hesitate to clog up the TMP feed by posting them here. Interested parties may provide me with an email address.

B

Nightmoss29 Dec 2020 7:49 a.m. PST

Thanks David. I'm headed over to the Anchorage shortly. :)

Dave Jackson Supporting Member of TMP29 Dec 2020 7:52 a.m. PST

DJMaritime42@gmail.com

And thanks

BrianW29 Dec 2020 10:34 a.m. PST

brianw0405@gmail.com for me please.

I have played the Tortola scenario. I reworked it for Post Captain rules and named it "Imperial Issues." I gave the French players a secret briefing with what was going on, and had enough players to give a separate French ship per player. The person playing Jerome was VERY much in character and gave the French OC no end of headaches. The two British players could not understand what the French were doing until the after scenario washup. Everyone agreed that it was loads of fun to play.

Blutarski29 Dec 2020 4:31 p.m. PST

Here is a short scenario which will not clog the TMP pipes -

Age of Sail Scenario

Corsican Encounter – October 1799


Designer Notes and Introduction
This scenario reflects the designer's desire to represent the French perspective regarding notions of victory and defeat, wherein successful completion of the mission superseded all else. The designer also seeks to provide a measure of tactical randomness and replayability. Have fun. Please pass along any AARs and comments.

- – -

FRENCH ORDER OF BATTLE

40 gun Frigate MUIRON – 1000t bm
Armament = (28x 18) + (12x 8) + (4x 36carr)
Speed = Average.
Crew Quality = Average; Gunnery = Average; Crew Morale = HIGH.

40 gun Frigate CARRERE – 1000t bm
Armament = (28x 18) + (12x 8) + (4x 36carr)
Speed = Average.
Crew Quality = Average; Gunnery = Poor; Crew Morale = AVERAGE.

- – -

BRITISH ORDER OF BATTLE

36 gun Frigate ETHALION – 1000t bm
Armament = (26x 18) + (4x 9) + (14x 32carr)
Speed = Average.
Crew Quality = Average; Gunnery = Trained; Morale = HIGH.

32 gun Frigate STAG – 800t bm
Armament = (26x 18) + (6x 6) + (6x 24carr)
Speed = Fast.
Crew Quality = Veteran; Gunnery = Veteran; Crew Morale = HIGH.

- – -

General Situation
Time and Date – Midday, 01 October 1799.
Locale – Off Cape di Muro, western coast of Corsica.
Weather – Moderate wind blowing steadily out of the NW.

Unbeknownst to the British, these two Neapolitan frigates are actually in French service under the command of Admiral Ganteaume and have been tasked with conveying Napoleon Bonaparte, several of his generals plus staff from Egypt back to the French port of Toulon (this is historically accurate). Admiral Ganteaume is aboard MUIRON along with Bonaparte and his personal staff. The accompanying generals are aboard CARRERE. Each frigate also carries a company of elite bodyguard troops whose presence doubles the ships' effectiveness in any boarding action.

Two British frigates have appeared on the scene and have closed to investigate. With the wind blowing out of the NW, progress toward Toulon in the face of such opposition is unlikely. The best alternative friendly port of refuge is Ajaccio, Corsica, which lies to the NE.

- – -

Setting up the Game on the Tabletop
The French player first places his two ships on the table as a formation group, with the ships separated by no more than 300 yards. Heading may be in any direction, but must be the same for both French ships to start the game.

The British ship of the senior in command is then placed on the table anywhere within the W to NW sector of the table relative to the position of the French ships, but no closer than maximum gunshot distance, with heading at the discretion of the controlling player.

Finally, the second British ship is placed within the NW to N sector of the table relative to the position of the French ships, but no closer than maximum gunshot from the French and no closer than one-half gunshot from its British companion. Heading again is at the discretion of the controlling player.

- – -

Victory Conditions
The French win the game if MUIRON (with a live Bonaparte aboard) escapes. Escape is defined as MUIRON achieving a position (with respect to the NW if fleeing toward Toulon or the NE if making for Ajaccio) where she is both beyond gun range of the nearest British ship and faster than any pursuer.

The French score a major victory if MUIRON and CARRERE and a living Bonaparte escape toward Toulon.

If both ships succeed in escaping to Ajaccio, and Bonaparte lives, the game is considered a draw.

If Bonaparte is killed or captured, the French lose the game

If both ships are taken or destroyed and Bonaparte is killed or captured, the British achieve a major victory.

- – -

Bonaparte's Health
At game's end, determine the percentage of hull damage suffered by MUIRON. The percentile likelihood of Bonaparte being a casualty = one-half the percentage of hull damage. If Bonaparte is determined to be a casualty, there is a 1 in 3 likelihood of death and a 2 in 3 chance of survivable wounds.

- – -

Instructions to the Game Master
The two British ships should ideally be controlled by different players who may only communicate through written signals. Dice before the game to see which British captain is senior in command.

Neither British player should know any details of the crew quality of the other British ship.

The British players should not be told of the presence of Napoleon and his entourage aboard the French ships.

The British players should be made aware that Ajaccio, situated to the NE, is a viable port of refuge for their opponents. However, no specific mention should be made of the true French interest in Toulon as a destination.


B

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