Help support TMP

"A Billion Suns" Topic

9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the SF Discussion Message Board

Back to the Spaceship Gaming Message Board

Areas of Interest

Science Fiction

Featured Hobby News Article

Featured Link

Featured Showcase Article

Featured Workbench Article

Adam Paints Hasslefree's Ray

Adam gets to paint a cool figure, and then paint his dead counterpart.

Featured Profile Article

First Look: Barrage's 28mm Streets & Sidewalks

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at some new terrain products, which use space age technology!

Current Poll

623 hits since 16 Dec 2020
©1994-2021 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP16 Dec 2020 9:14 p.m. PST

A Billion Suns is a rule of battles between fleets of spaceships including squadrons of fighters and small vessels. This quick and easy ruleset from Osprey Games can be pre-ordered until February 18, 2021.


Main page


USAFpilot Supporting Member of TMP16 Dec 2020 9:34 p.m. PST

The one thing about spaceship battle games that is off putting to me is the idea of playing on a 2 dimensional flat surface, something which is 3-D. You could make a case for playing air forces on a flat surface, after all at the macro level the atmosphere is very thin, and when dealing with massive formations the vertical component of 3-D does not matter that much. Aircraft operate hundreds of miles horizontally but only a few miles in the vertical. But is space, where there is no up/down, 3-D navigation becomes extremely complex.

Oberlindes Sol LIC Supporting Member of TMP16 Dec 2020 10:34 p.m. PST

USAFpilot makes a good point. The more ships involved, the greater the tactical distortion caused by ignoring the vertical dimension.

Porthos17 Dec 2020 7:05 a.m. PST

Up till now I read only one author who introduced specific problems in intergalactic warfare: Jack Campbell (real name John G. Hemry). See: link

In space you move real fast, perhaps a tenth of the speed of light. So how to observe the enemy ? What you see is where he WAS…. No idea how this can be made real on the table, but those whould certainly be rules I would like.

emckinney17 Dec 2020 7:28 a.m. PST

"In space you move real fast, perhaps a tenth of the speed of light."

Depends on whether you're based in real science. If you are, it's impossible to carry the reaction mass for that. If not, then you can equally argue that you have super-science to detect the enemy.

blacksmith17 Dec 2020 9:34 a.m. PST

From the author of Gaslands so it can't be bad!

Tango01 Supporting Member of TMP17 Dec 2020 11:09 a.m. PST



zircher17 Dec 2020 7:27 p.m. PST

Updated link since that original is erroring out.

Zephyr119 Dec 2020 9:05 p.m. PST

"So how to observe the enemy ?"

Track the gravitational distortions they generate…

Sorry - only verified members can post on the forums.