bpmasher | 29 Nov 2020 10:23 a.m. PST |
Just had this thought about playing operational games with miniatures to represent the troops. The map would have to be created off the terrain of the chosen game. I might try out a popular operational game with minis, create the terrain on my warmat, and see how it goes. The choices would be popular operational games series like OCS and Simonitchs games, and the stats would come off the board game. Without hexes creating the session would be a bit different. Where a hex might be 3 to 5 miles in an OCS game, I don't know how to model that yet. |
Extra Crispy | 29 Nov 2020 1:38 p.m. PST |
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bpmasher | 29 Nov 2020 8:35 p.m. PST |
Good question. I dreamed this idea up half-asleep ;) |
Russ Lockwood | 30 Nov 2020 6:41 p.m. PST |
In a pinch, hexes can be represented as rectangles laid out like bricks, which may be better suited to a table. |
Levi the Ox | 05 Dec 2020 11:54 a.m. PST |
In a pinch, hexes can be represented as rectangles laid out like bricks, which may be better suited to a table. I've done this with operational naval wargaming maps, where I offset every other row of latitude-longitude grid squares to create hexagonal adjacency. And then 1 square neatly translates to half of my table space. |
Zephyr1 | 06 Dec 2020 3:26 p.m. PST |
They're called "squexes"… ;-) |
pfmodel | 19 Oct 2021 4:13 p.m. PST |
I remember years ago someone created a figure game which refought Barbarossa, which even I thought was going too far. I have converted SPI board games into a figure gaming format, but the largest game I regularly refight is a cops per side, with each element representing a battalion and a ground scale of 1:60000. The rules do allow you to scale up so you can command divisions consisting of 2-3 elements each, but I tend to find minimal benefits and stay with the one element equals one battalion at 1:60000 scale as indirect fire is still viable. At this scale you can still refight a number of interesting battles, this video on scenarios provides some examples. youtu.be/2Vw41IUbBdU But I am not sure you should consider refighting a whole campaign, such as the eastern front in WW2, using figures. Once you move to one element equals a division, you lose so much bling you may as well just use a board game. |
etotheipi | 19 Oct 2021 4:18 p.m. PST |
We do this all the time. A chit or a mmini representing a unit, potayto – potahto. A few examples: link link link link |
UshCha | 19 Oct 2021 10:46 p.m. PST |
Not my thread but interesting. TMP link This is a board game using miniatures created by the US army. squares are 200yds per side. |
pfmodel | 20 Oct 2021 1:54 p.m. PST |
OXI Day looks rather interesting. I never looked at recreating non-armoured conflicts, although the italians did have one tankette formation from memory so i suppsoe there was some armour present. |
Elenderil | 04 Nov 2021 1:18 a.m. PST |
No reason why the ‘Squexes' have to be squares either. I have done something similar with rectangles where each rectangle is my table top shape scaled down. That way what you see on the map is what you get on the table (more or less). |