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"Mein Panzer" Topic


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1,903 hits since 8 Oct 2020
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Comments or corrections?

captaincold6908 Oct 2020 7:25 p.m. PST

I have the WW2 rules but never used them. I'm picking up a copy of the WW2 databook and might give these rules a shot.

Currently, I play IABSM in 15mm.

What little I've read about people who've used these rules is that most play in 6mm. Would there be any limitations on using my 15mm stuff for Mein Panzer?

Thanks

chuck05 Fezian08 Oct 2020 8:03 p.m. PST

If I recall they give various template sizes for different scales as well as rules

Personal logo Extra Crispy Sponsoring Member of TMP08 Oct 2020 8:03 p.m. PST

Nope. They run games at the HMGS East shows in 15mm all the time.

captaincold6908 Oct 2020 8:39 p.m. PST

Good to know, thanks. I really like these rules and I feel they'd give a little more "oompf" over IABSM.

farnox09 Oct 2020 7:59 a.m. PST

I like the rules system. A good compromise between play-ability and realism. The infantry rules are good compared to other WWII rules that concentrate on armor and treat infantry as an afterthought.

Personal logo Jeff Ewing Supporting Member of TMP09 Oct 2020 8:02 a.m. PST

"The infantry rules are good compared to other WWII rules that concentrate on armor and treat infantry as an afterthought." This is somewhat ironic given the name! I have seen, but never played in one of their games -- I'm going to give them a shot once we can convene again!

jdginaz09 Oct 2020 3:54 p.m. PST

I played MP in 15mm with no problem. But then I found IABSM and haven't ever thought about going back to MP.

Nissei10 Oct 2020 8:10 p.m. PST

Played one of their games at this past Cold Wars with my son. It was a modern version pitting US Regulars vs Texas National Guard. MY son and I had a blast.

captaincold6911 Nov 2022 3:00 p.m. PST

I went from IABSM to Mein Panzer. I left IABSM because I do not like the bucket of dice mechanism and I find IABSM armor rules lacking in detail.

Dan in Vermont13 Nov 2022 6:08 a.m. PST

can someone provide a recap of the major differences between Mein Panzer and IABSM? thx

captaincold6921 Nov 2022 11:05 a.m. PST

Hey Dan

These are some of the differences off the top of my head.

IABSM is card driven for actions

MP is impulse driven (ie…Germans have 5 platoons and the Russians have 7 platoons, then the first 2 activations the Germans will activate 1 platoon and the Russian will activate 2 platoons, then 1 each until the end of the round)

Like most lardy games they are bucket o' dice for to-hits (if I remember correctly) then +/- modifiers

MP is based off Troop quality. Green, experienced, vets, etc… all have a base Troop Quality. I think "green" is 10. So, you'd roll your D20 and +/- all the modifiers and try to roll UNDER that end number.

Direct Fire combat in IABSM for armor (if I have this right) is roll 2 D6 to get your to-hit result (+/- some modifiers if I remember) and then roll firepower dice and then the opposing player rolls their save dice? I didn't like this system personally.

Direct Fire (tank vs tank) in MP has a couple different mechanisms. They have this thing called Offensive Modifiers.

OM1 – firing while not moving. This can be a -2 to +1 (gun optics, crew quality, etc…)
OM2 – moving/firing. This is always a – modifier
OM3 – gun stabilizers. Some late war Shermans had this I think.

There are other modifiers of course like cover, etc….

Roll a D20, +/- OM, +/- other modifiers to obtain your to-hot number.

If you hit you look at the Kill Table. Compare your Offensive Value (this could be AP, HE, or some special ammo) and compare it to the targets Defensive Value (side, rear, front, top armor value). Take that difference to find the column you roll on the Kill Table, roll your D20 to see what effect happens (1 hit, 2 hits, immobilized, etc…)

That's what I know. I've played IABSM a couple times and while it's a decent system I dislike the bucket o' dice mechanic and I thought the armor rules were lacking.

MP has a few more dice rolls, but I find the armor rules a little more detailed.

Dan in Vermont22 Nov 2022 11:01 a.m. PST

thanks, Captain Cold!

Captain Pete24 Nov 2022 7:30 a.m. PST

I have been playing Mein Panzer for 20 years or more. I do think it is a great set of rules for games where 1 vehicle = 1 vehicle and 1 infantry stand represents a squad or team.

As Captain Cold mentioned, Troop Quality is key to Mein Panzer and your troop quality is the base for how successful you are likely to be when trying to do things.

The game generally uses a single 20 sided die to determine results, so no buckets of dice here. There are no saving rolls either.

The game is armor oriented but the infantry rules are decent and so are the artillery rules. If you want a primarily infantry game you can do so.

Here are a couple pictures from some games I have run in the past.

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