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"FWS Broken Promises: StarCraft GHOST" Topic


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411 hits since 27 Aug 2020
©1994-2024 Bill Armintrout
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Tango0127 Aug 2020 3:44 p.m. PST

"There are time when we must ask ourselves when we witness what could have been: how can this not exist? That is how I and many other gamers felt during the recent leak of a Xbox development kit for the Blizzard cancelled StarCraft: GHOST 3rd person action/stealth game for the 6th generation. For many of us, GHOST was going to be first day buy for our OG Xbox consoles…and then there were delay after delay until GHOST was placed on DNR status in 2006 by Blizzard after nearly six years of development that span two studios. In this installment of Broken Promises, we will be exploring the reasons why GHOST was cancelled and explaining why that is a massive broken promise to not only the gaming industry, but also to the genre of Military Science Fiction.

This was going to be a home console entry into the extremely successful Blizzard Entertainment StarCraft series via a new experience within that beloved universe that Blizzard had founded in 1998 with the release of the first StarCraft RTS PC game. Back at the turn of the century, Blizzard and Nihilistic Software had envisioned a home console game for the 6th generation where the players took control of November Annabella ("Nova") Terra, an elite Terran Dominion "Ghost" psionic Agent/Assassin X41822N) [4] via a 3rd person perspective. She would use her special skills, like cloaking, and her Gauss-based weaponry to complete her missions either by means of stealth or shooting…"

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Amicalement
Armand

zircher27 Aug 2020 7:02 p.m. PST

Sigh. I was so looking forward to that title.

Tango0128 Aug 2020 12:15 p.m. PST

(smile)

Amicalement
Armand

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