"No Man's Sky, Post-Scarcity, & Future Societies" Topic
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Tango01 | 14 Jul 2020 4:09 p.m. PST |
" Among the oldest feats of civilisation, and indeed of Human society in general, is the construction of cities. From the stone and wood of the ancient world, to the sprawling glass and steel of today, cities have always been at the heart of a civilisation's economic and political power, a nexus of wealth and culture. There are exceptions of course; the nomadic hordes of Genghis Khan for one, and many nomadic tribes of Africa. As a rule though it has been the city building cultures that lasted longest, and grew the largest. There is a solid reason for this to be the case. With people gathered into larger communities it is increasingly easy to support people who are not directly engaged in the production of food and other basic necessities. These people, freed from the daily struggle for survival are freed to work on other things, such as developing better building techniques, better tools, or new medicines. There are also economic advantages to cities as hubs of commerce, and advantages of security that high walls and a large force of arms can provide. Beyond these concrete benefits are those of culture and of art, accelerated and fertilised by the proximity of thinkers who can afford to think instead of working in the fields. While some of these advantages have been left in the past, the economics and cultural attraction of cities remain. Even if for no other reason than the basic Human desire for companionship cities will always be a part of Human existence. Or will they? Many SF settings include technology that would make cities less advantageous, and that even might even create conditions under which cities are no longer advantageous…" Main page sfworldbuilding.blogspot.com Amicalement Armand
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