codiver | 25 Jun 2020 9:46 a.m. PST |
A buddy and I played our first game of Rapid Fire! 2nd Edition last Saturday. In general, we enjoyed the game. It did play pretty quickly, even though we were having to look things up. We're definitely going to give it more tries. I have done my best to search the WWII message boards, and have found several references to house rules. I think our next game we will apply the IDF Suppression and the Unsupported Infantry/Cavalry in the Open within 12" of AFVs morale tests to companies, vice the whole battalion. It also seems like the spotting is quite generous, to put it lightly. I would guess this might be by design. Here's my main question. Most house rules talk about the incongruity of the grenade rules and talk about doing away with them (we didn't have any grenades used in our game). If you do away with the grenade rules, how do you deal with Close Assault vs. AFVs? Unless I'm missing something, the AT grenade rule is what addressed this. Thanks, Dave |
lkmjbc3 | 25 Jun 2020 10:13 a.m. PST |
There are several things we do. The first is to simplify the ranges. They have odd breaks I'm them. The second is to simplify the adds to shooting. We also toss the grenade rules against infantry. Close range shooting and close assault work work fine without the grenade stuff. Joe Collins |
(Leftee) | 25 Jun 2020 11:52 a.m. PST |
I am only going to be partially helpful here. I found the FAQs and house rules on the interwebs that were helpful in alternate ways of addressing the issues you faced. Cannot remember where. There were also more involved armor classification and hitting rules too – if you wanted to add more complexity to the system. Ah, wait here they are (except the armor rules) link |
parrskool | 25 Jun 2020 12:05 p.m. PST |
The Rapid Fire site which sells the rules has lots of downloads to cover these q's. There is also a group of fans somewhere on the web (used to be Yahoo) |
codiver | 25 Jun 2020 4:45 p.m. PST |
Thanks for the responses. lkmjbc3, you said you "toss the grenade rules against infantry", does that mean you kept the AT grenades against AFVs rules? brucka, I have most of the free stuff downloaded. You linked to the download page with some errata, clarifications and expanded sequence of play. As far as I can tell, those are all based on the RAW. Am I wrong? parrskool, is it groups.io? I admit I used the demise of Yahoo Groups to have one less online forum/site to monitor. That said, it appears I did set up an account on groups.io; however, when I did a search for "rapid fire", only two "Publicly Listed Groups" showed up that had nothing to do with the Rapid Fire miniatures rules. Anyone have a direct link? Thanks again, Dave |
Brownand | 26 Jun 2020 2:39 a.m. PST |
there are two facebooks groups about Rapid fire rules |
codiver | 26 Jun 2020 3:17 a.m. PST |
Well that's unfortunate. I refuse to join/support Facebook. |
parrskool | 26 Jun 2020 7:08 a.m. PST |
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(Leftee) | 26 Jun 2020 8:03 a.m. PST |
I believe so, no sure what a RAW is though. There was another (Australian) site that have to use the Way Back Machine to access that had a lot of scenarios and other content. |
lkmjbc3 | 26 Jun 2020 11:08 a.m. PST |
lkmjbc3, you said you "toss the grenade rules against infantry", does that mean you kept the AT grenades against AFVs rules? Yes sir! Joe Collins |
Marc33594 | 26 Jun 2020 11:36 a.m. PST |
leftthesite you are thinking of Mark Piper's site. link He has a number of scenarios on the Rapid Fire website. |
MajorB | 26 Jun 2020 1:05 p.m. PST |
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codiver | 26 Jun 2020 2:33 p.m. PST |
parrskool, thanks for the info. I was aware of that site and have downloaded the free pdfs, and purchased a few of the pdf booklets (or I might have used Wargames Vault, I don't recall). Marc33594, also thanks for the info on the Mark Piper site. I don't know how long ago I found that site – back when I was playing other rule sets like CD2! I'm dating myself… As someone replied, RAW = Rules as Written. Joe/lkmjbc3, cool, I suspect we'll try that. Dave |
Marc33594 | 27 Jun 2020 6:31 a.m. PST |
Rapid Fire 2 remains my favorite rules to run at conventions. We have very few house rules. For example we do use ammunition rules which were actually an optional rule proposed way back with the original Rapid Fire in the green book. As to grenades we did eliminate them as being a bit too tactically oriented for the level of the rules they are modeling. They seem more a holdover from when the rules were set at a lower level. |