Gunfreak | 19 Jun 2020 12:31 p.m. PST |
So I'm gonna use general d'armee as my main napoleonic rules. The rules doesn't make a difference between 6 or 8 guns batteries, under the idea that often guns would be kept in reserve so often only 4 or 6 guns would fire in a 8 gun battery. But, but quite a few of my OOB have half batteries and even just a divison (2 guns) How should those be handled. |
Saber6 | 19 Jun 2020 12:56 p.m. PST |
Either combine the half batteries in the OOB to get full OR cut their firepower by 1/2 or 1/4 (by how many pairs of guns are in a battery). Another option is to 'attach' to an infantry unit and buff its firepower |
Rudysnelson | 19 Jun 2020 2:18 p.m. PST |
So you are increasing the effectiveness of a British 6 gun battery to match a 8 gun battery. What about those countries with 10 or 12 gun batteries. Two gun sections may be a management size. This follows the 18th century of assigning two guns to a regiment or battalion. Battalion guns. |
Gunfreak | 19 Jun 2020 2:22 p.m. PST |
The rules give russian batteries bonuses at close range. As it's assumed that all guns are used when the enemy is danger close. Other than that they get no bonuses. There are rules for low ammo, out of ammo and artillery casualties from fatigue. I might simply make half batteries and divisions. More breakable by having them disperse at lower casualties. |
14Bore | 19 Jun 2020 3:01 p.m. PST |
Empire counts by tube so my Russians while on a lesser damage table are still formidable. My few British wile smaller in guns but a higher table still don't seem to get the damage they want. Can make all my Russians or Prussian into half batteries though don't for my Prussians often do for my Russians. |
Extra Crispy | 19 Jun 2020 11:09 p.m. PST |
I tend to go a bit more abstract. Count up all the guns by type. Then divide by the number of guns per battery. This gives you a number of batteries of each type. Assign them to units in proportion. this may mean one division has a few more tunes and another division a few less, but overall each side will have the appropriate firepower. Then there's no need for tiny units that may not "fit" in the game scales very well. Won't satisfy the OOB purists but it works well for me. |
freerangeegg | 20 Jun 2020 4:00 a.m. PST |
The consensus on the forum for this was to halve the casualties for small/half batteries. That's how we have played them. |
Gunfreak | 20 Jun 2020 11:16 a.m. PST |
Ah thanks freerangeegg. Did you find thr half batteries still had an effect? |
McLaddie | 20 Jun 2020 12:48 p.m. PST |
I think one of the problems is portraying why gun companies would be divided up into small packets and divved out to the line. Wellington did this constantly. I would assume he knew he was weakening the hitting power of artillery…that they would be far more effective grouped in larger formations. Halfing casualties seems to miss the original logic or rationales for the continual practice during the Napoleonic Wars. |
Gunfreak | 20 Jun 2020 1:33 p.m. PST |
That is true, even 2 guns could do lots of havoc. At Auerstadt Friant's artillery was divided. And even just a 4pdr and a howitzer did enough damage to make a prussian position impossible to keep. And on the other side a couple of prussian 6pdrs made the French position impossible to keep. But while the prussians retreated, the French sent two companies and took the prussian guns. |
Stoppage | 20 Jun 2020 4:39 p.m. PST |
far more effective grouped in larger formations At range divided up into small packets and divved out to the line At close quarters 2 guns could do lots of havoc. Especially in inter-sected country – eg shooting up defiles, covering woodland clearings, etc |
1968billsfan | 22 Jun 2020 10:04 a.m. PST |
Many rule sets give increasing deadliness for more firepower- but not linearily. How do you want to handle this? |