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"The 'MAGIC' items of WW2" Topic


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Ashcroft04 Jun 2020 9:09 p.m. PST

Hi Folks, I'm looking for what other gamers consider the magic items of WW2.

I'm looking at using the 'IRON Cross' rules for my slightly alternative WW2. If you have ideas or suggestions for how rules would work please post something.

Examples that come to mind would be Rockets, Radio, Radar, Enigma, night vision and UFO's.

Regards Tony
amashcroft.blogspot.com

Personal logo Editor in Chief Bill The Editor of TMP Fezian04 Jun 2020 9:24 p.m. PST

Zombies, psychic powers, jets, werewolves, mecha?

Andoreth05 Jun 2020 1:54 a.m. PST

I linked super-soldiers (think Captain America) with zombies, scientist can create super-soldiers but the failure rate is very high and the result of an unsuccessful transformation is a zombie. It gives you both a small number of terrifying powerful troops and a mass of slavering zombies.

Burrowing land torpedoes , both filled with explosives or carrying infiltrators could work.

pfmodel05 Jun 2020 4:22 a.m. PST

Look at The Saga of Tanya the evil anime, it uses a type of scientific magic, airborne mages which work in conjunction with artillery, infantry, tanks and aircraft. This shows you an example WWI style combat situation. Saga of Tanya the Evil – Folge 1

David Manley05 Jun 2020 4:43 a.m. PST

Death Rays and Doom Melons……

YouTube link

Personal logo Legion 4 Supporting Member of TMP05 Jun 2020 7:35 a.m. PST

Gota' have CPT America and Nazi UFOs ! thumbs up

MajorB05 Jun 2020 9:09 a.m. PST

Don't forget the Holy Hand Grenade of Antioch.

DyeHard05 Jun 2020 9:25 a.m. PST

WWII is full of many real magic items.

They mostly just did not work. "super weapons" and "secret weapons" were being developed by all sides. Even bomb-sights might be essentially magic. There are any number of pulpy source for lists.
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Working their magic into the rules is the real key. And this will depend on the rules. Simple pluses to hit or kill is one way, but rather boring. This is where creativity really comes in. My suggestion is to consider special rules for a particular scenario as apposed to make rules that can be used under any circumstance.

Wolfhag05 Jun 2020 3:28 p.m. PST

A Marine PFC with an M1 Garand and a Bleeped text load of ammo.

Wolfhag

Martin Rapier06 Jun 2020 2:08 a.m. PST

Real WW2 magic items… radar, proximity fuses, dual purpose guns, the M1 Garand, the MG42, jet planes, rocket planes, cruise missiles, ballistic missiles, tanks which didn't break down (much), heavy tanks which broke down a lot, cans of self heating soup, PLUTO (you may need to look that one up), flail mineclearers, the mighty Churchill Crocodile armoured flamethrower, LSTs, escort carriers,Liberty Ships, completely motorised supply chains, paratroops, four engined strategic bombers, spam, compo rations. And finally, programmable computers and nuclear weapons.

Who needs UFOs with that lot.

Ashcroft06 Jun 2020 8:32 p.m. PST

Spam and self heating soup sound good :)

true cruise missiles in 1944! The V1 – definately need that, must add it to my list of masters to make, rocket launchers for the Brutish and battlefield V2's for the dwarves (short ones :)

psychic powers or possibly mind control – subliminal messaging like 'Isn't it time for a cuppa?'

Some great ideas and I must check out the links thanks..

Lots of models pop into my head
amashcroft.blogspot.com

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