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"2nd Game of Black Ops" Topic

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549 hits since 4 Jun 2020
©1994-2020 Bill Armintrout
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Just Jack Supporting Member of TMP04 Jun 2020 6:18 a.m. PST


It is 0130 local time on 7 August 1990, and a team of Free Cuban commandos is on the move, conducting a clandestine snatch and grab in Lithuania.

As breakup the breakup of the Soviet Union grows nearer, its decay has weakened the government's control over its vast territory, particularly in the various republics, where an inability of the government to care for its people has begun to collapse the various societies, which inevitably leads to nefarious means of making money. In this case, organized crime has been quick to step in, beginning with black market goods and services, which quickly progressed to gambling, drugs, prostitution, and has now graduated to facilitating transnational terrorism.

Several weeks ago Cuban intelligence became aware of a plot to strike a Cuban embassy in Europe. Very quickly evidence mounted of the movement of personnel, money, and materials through Europe via Iranian Revolutionary Guards Corps (IRGC) networks, but then it went dark. Then gold was struck: three days ago the United Kingdom's intelligence service shared information regarding an IRGC courier tied to the plot surfacing in a rural area outside Taurege, Lithuania. Section 20 immediately went to work and got a confirmed location.

Section 20 mounted out and went to work, establishing a base of operations at sea, then set about inserting the Direct Action Team, which HALO'ed into the location.


Overview, north is up. There is a fordable river running north-south on the left side of the board, while the main road runs east west, before branching north-south at far right, where there is small farming compound consisting of three buildings. Other than that there are a couple rocky outcroppings just west of the farming compound, a small stock pond north of the farming compound, some trees, hedges, and a ton of cultivated fields. The mobsters are quite… influential in the area, and so have established two checkpoints on the road; one is just west of the bridge (bottom left), the other is just west of the crossroads (far right).


The farming compound, with the Courier sleeping in the Objective Building (far right), guarded by one mobster, and The Godfather sleeping in the building at left). The other house (top center) had its owners evicted and is now being used as a warehouse for the mobsters' illicit paraphernalia.


The commandos push across the river (center left, far left, bottom left), wary of enemy sentries (top right and top center).


An enemy sentry (right) stumbles right into the commandos, forcing them to open fire with unsuppressed weapons!


Which wakes the enemy commander up, who comes outside to see what's going on!


The commandos work around the back side (center bottom and far right) to get to the objective building (far left, with enemy commander at left).


The alarm is raised and a ferocious firefight breaks out in the objective area.


The Security Element (bottom left) lays down fire to keep enemy reinforcements in the west at bay.


Meanwhile, back at the Objective Building, Bravo 08 pulls out a flashbang and tosses it inside (blue bead)…


But the sentry kicks it over, into the corner, where it detonates harmlessly!


Then comes running out, into close combat with a very surprised Bravo 08!

To see how the fight turned out, please check the blog at:

So, a tremendous amount of fun again, I hope you enjoyed it.


79thPA Supporting Member of TMP04 Jun 2020 7:57 a.m. PST

Great looking game. Not knowing anything about the rules, kicking a flashbang into a corner is not going to negate the physiological and psychological effects of the devise.

Wolfhag Supporting Member of TMP04 Jun 2020 8:14 a.m. PST

Wow, that table looks like an air recon photo.


Personal logo Buckeye AKA Darryl Supporting Member of TMP04 Jun 2020 9:18 a.m. PST

As per usual…excellent AAR! I am awaiting my copy of Black Ops so that I can give them a go. Your darn fault. :)

Darrell B D Day04 Jun 2020 9:32 a.m. PST

The table photos and clear exposition of what was afoot drew me in. So much so that I did two things I rarely do. First, I went to the blog and second I read the AAR. And I wasn't disappointed so congratulations on the game and the report.


Just Jack Supporting Member of TMP04 Jun 2020 11:12 a.m. PST

79th – I agree with you conceptually, but if you look at the photo it isn't simply ‘into the corner,' it's actually around the corner, into an enclave, which is acting almost as a purpose-built sump which, in my experience, will seriously defray the visual, auditory, and concussive effects of the flash bang. In any case, in the rules you roll to see if the flash bang suppresses the target and the roll was bad so neither were affected, which I turned into "kicked it around the corner" for narrative purposes.

Wolf – Thanks man, I do what I can!

Darryl – Thanks man, and simultaneously sorry! ;) But I look forward to seeing what you get up to with them.

Darrell – Thanks, I'm glad to hear it! I would post the entire batrep here but it's just too long, with too many photos.

Thanks again, everyone!


boggler04 Jun 2020 12:51 p.m. PST

Another cracking AAR Jack! :0)

79thPA Supporting Member of TMP04 Jun 2020 4:07 p.m. PST

Thanks for the reply. Two thumbs up.

korsun0 Supporting Member of TMP05 Jun 2020 4:13 a.m. PST

Ah, some of my favourite DVD (Strike Back and Section 20) even if occasionally risque.

So, in summary a good set of rules? I've been tempted for so long and your AAR make it harder to not buy them!

Just Jack Supporting Member of TMP05 Jun 2020 8:36 a.m. PST

Jim – Thanks a bunch!

79th – My pleasure!

Korsun0 – Yes, I wasn't sure if anyone would pick up on my 'Section 20' reference. Stonebridge and Stapleton were studs; occasionally risque? About every damn episode! ;)
I have become a big fan of the rules, and they're the only set I can think of that I actually play as written. Well, except the morale checks, which I haven't changed, I just seem to forget about them in the heat of battle… If you're looking to play games where the point is infiltration (rather than outright confrontation), these certainly fit the bill, and I see myself making these a staple of modern SOF fights, and looking to take them to Vietnam-era SOG-type missions.


korsun0 Supporting Member of TMP06 Jun 2020 3:48 a.m. PST

Thanks mate, I'll buy them then. Looking at infiltration style so sound perfect, e.g. Spetznatz in Afghanistan, Delta and so on…

Oh yeah, I think Strikeback has the plot of Spooks, and the prurient interest of GoT or Black Sails…great series though.

Just Jack Supporting Member of TMP06 Jun 2020 10:34 a.m. PST

No problem. You've seen what I'm doing with them, and it sounds like that's what you're looking to do, so I think you'll enjoy them.

I watched a couple episodes of the new guys (Mac and someone else), I should give it another chance. I really miss Michael and Damien, dem were the good old days ;) Especially that first season.


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