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"Orders & Competition" Topic


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01 Oct 2021 9:24 p.m. PST
by Editor in Chief Bill

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Personal logo Editor in Chief Bill The Editor of TMP Fezian12 May 2020 7:54 p.m. PST

Writing in Slingshot 330, David Kay remarks that a game system which involves players issuing orders to units relies on a "high degree of integrity and trust" which should work in friendly games "but probably less so in competitive environments."

Would you agree?

Gear Pilot13 May 2020 7:10 a.m. PST

No. Winning by cheating isn't winning from my point of view. There shouldn't be a difference between friendly games and competitive games.

Personal logo Legion 4 Supporting Member of TMP13 May 2020 9:47 a.m. PST

Follow the rules and have a good time …

Slow Oats13 May 2020 10:37 a.m. PST

Competition is about measuring one's abilities against others. For that measurement to be worth anything, competitors must have the integrity not to cheat and must trust others to do the same. So I think ANY game requires a high degree of integrity and trust to play in a competitive setting.

A good ref doesn't hurt either.

Personal logo etotheipi Sponsoring Member of TMP13 May 2020 11:55 a.m. PST

Not sure what the problem statement is. Don't know why players issuing orders to units is a special point of focus for integrity.

WRT personal integrity and competitive vs friendly games, there is a tendency to see more cutthroat behaviour and justification of the same. While I personally hold Slow Oats' believe about the "reward" of competition, others do not. Some people can value being able to say they won over their personal integrity. If there is a "prize" for winning, some people may shift their internal standards for what is appropriate behaviour.

I don't care a bucket of cold farts on a rainy day for an LE figure or free registration to next year's con. Being honest, I'm not sure I could say my own personal internal standard wouldn't shift a bit if a wargame competition had a $10 USDM prize…

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