"Orders & Competition" Topic
5 Posts
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01 Oct 2021 9:24 p.m. PST by Editor in Chief Bill
- Removed from TMP Poll Suggestions boardCrossposted to Game Design board
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Editor in Chief Bill | 12 May 2020 7:54 p.m. PST |
Writing in Slingshot 330, David Kay remarks that a game system which involves players issuing orders to units relies on a "high degree of integrity and trust" which should work in friendly games "but probably less so in competitive environments." Would you agree? |
Gear Pilot | 13 May 2020 7:10 a.m. PST |
No. Winning by cheating isn't winning from my point of view. There shouldn't be a difference between friendly games and competitive games. |
Legion 4 | 13 May 2020 9:47 a.m. PST |
Follow the rules and have a good time … |
Slow Oats | 13 May 2020 10:37 a.m. PST |
Competition is about measuring one's abilities against others. For that measurement to be worth anything, competitors must have the integrity not to cheat and must trust others to do the same. So I think ANY game requires a high degree of integrity and trust to play in a competitive setting. A good ref doesn't hurt either. |
etotheipi | 13 May 2020 11:55 a.m. PST |
Not sure what the problem statement is. Don't know why players issuing orders to units is a special point of focus for integrity. WRT personal integrity and competitive vs friendly games, there is a tendency to see more cutthroat behaviour and justification of the same. While I personally hold Slow Oats' believe about the "reward" of competition, others do not. Some people can value being able to say they won over their personal integrity. If there is a "prize" for winning, some people may shift their internal standards for what is appropriate behaviour. I don't care a bucket of cold farts on a rainy day for an LE figure or free registration to next year's con. Being honest, I'm not sure I could say my own personal internal standard wouldn't shift a bit if a wargame competition had a $10 USDM prize… |
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