Echmarcach | 10 Apr 2020 12:06 p.m. PST |
Hi All This is probably a stupid question, however I'm hoping someone can help me with this. I'm teaching myself WRG5th and also experimenting with 6th edition. But I had a question on the Reaction Test in 5th edition. So basically, do the various situation modifiers stack up, or does the best/worst situation only apply? e.g. Less friend than enemy units within 150 is -1 Enemy Units within 150 are twice friends is -2 No other friends within 150 is -3 So I'm guessing that you only apply the worst, but do you actually stack them and so if no other friends within 150 is actually -6? Hard to figure as it doesn't actually state this in the rules. There are various other situations. Thanks for any help, like I say probably a daft question! It seems hard to fail a roll unless you're down to one or two dice. cheers |
paul liddle | 10 Apr 2020 1:28 p.m. PST |
You stack them all up, -6 is correct for the situation you state. |
Echmarcach | 10 Apr 2020 2:03 p.m. PST |
Hi Paul Right thanks for the clarification – that really helps as I can see now how it's easier to fail the rolls. thank you Andy |
madaxeman | 11 Apr 2020 12:02 p.m. PST |
Seeing the headline I thought for a moment someone was still in the middle of working through a reaction test from a game started back when 5th was a current ruleset :-) I mean, they did take a long time, but really…. ! |
Dagwood | 12 Apr 2020 2:52 a.m. PST |
I had a similar question re WRG 6th. Specifically, do routing troops count as retiring ? So -1 for retiring (except for light troops) as well as -2 for routing. |
Echmarcach | 12 Apr 2020 4:19 a.m. PST |
Good one madaxeman! Last time we played had a really interesting result where a Numidian LC unit despite being on Skirmish orders went into uncontrolled advance, charging a unit of Roman Hastati which were disordered crossing a stream – and came within a point of winning the melee and proper mashing the Romans. Quite interesting this and not something you see in most modern rules with movement pips where you still ultimately always decide who goes where. Reaction Tests and written Orders are adding a fascinating dynamic. Dagwood aye it seems likely that they'll stack I'll check 6th later on. 5th seems to have a lot more of these stacking opportunities – but units rout or halt easier under the 6th Reaction tests than under 5th I think. |
PaulByzantios | 13 Apr 2020 3:03 p.m. PST |
Holy Cow, 5th Edition. I had to blink several times to be sure. Yes all modifiers were cumulative. And it had the elephant force field! Play 6th. It's an improvement on 5th. |
PaulByzantios | 13 Apr 2020 3:03 p.m. PST |
I still have my copy, BTW. Plus the army lists. |
Echmarcach | 14 Apr 2020 11:32 a.m. PST |
Thanks Paul yes thanks for the info – it's looking like you stack in 6th as well? What was the elephant force field – was it that you can charge through covering skirmishers with the Elephants? Will probably graduate to 6th but at the moment finding that 5th bit easier to get into. I managed to pick up the lists for 5th as well not as many armies and a bit simpler than 6th lists. |
Erzherzog Johann | 14 Apr 2020 11:16 p.m. PST |
I think the elephant force field would refer to the zone where non-elephant accustomed mounted counted disordered. There was one for camels too. |
AshlandPhil | 15 Apr 2020 10:41 a.m. PST |
Yes, all morale factors are stacked in 6th. And elephants – I remember my Sassanid opponent disordering his own EHC by getting them too close to his own elephant. So non-elephant proof mounted get a cause of disorder from being within 30 paces of elephants in their own army; same goes for camels. Troops get a -1 on reactions as well for seeing enemy elephants within 150. But if you see them – you shoot them. And shooting effects on reaction bigger in 6th than 5th, -1 per 1/2 casualty per figure in unit or 2 per model (for elephants, artillery, chariots). Whereas in 5th it was -1 for 2 per figure or model I think? |
Echmarcach | 21 Apr 2020 8:50 a.m. PST |
John – thanks for the clarification on the elephants found that in the rules. Phil – thanks for the help, shooting has a bigger morale effect in 6th it looks like |
PaulByzantios | 21 Apr 2020 9:09 p.m. PST |
Echmarcach: No actually, I went from 5th, to 6th to 7th, to DBM for a short while, WAB, FoG and now Art de la Guerre (ADLG). Probably will try a little MeG when the new version comes out. The Elephant force field was this. Elephants disordered cavalry "not used to Elephants within 10 inches of the Elephant. They disordered cavalry "used to Elephants" within 4 inches. So a Sassanid army would deploy their cavalry in front of the Elephants just over 4 inches away form them and still have a 5 or 6 inch "force field" of disorder in front of them so Roman or Byzantine cavalry fighting the Sassanid cavalry would fight disordered and at 1/2 effect. |
Erzherzog Johann | 21 Apr 2020 11:44 p.m. PST |
Yes, and Indian cavalry was entirely elephant-proof, as opposed to accustomed, so could deploy in contact with elephants and be unaffected. Likewise Arab cavalry was unbothered by camels, so could fraternise with them. |
wballard | 09 May 2020 10:39 p.m. PST |
Paces not inches. Then figure scale converted the numbers of Paces to Inches (or CM ) |