"Building a force for a game of Chain of Command" Topic
6 Posts
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TacticalPainter01 | 03 Mar 2020 11:04 p.m. PST |
Unlike some other rule sets Chain of Command does not require players to build whatever force that takes their interest using a set number of points. The rules use historical platoon structures to which players can then add a number of support units. That final element allows players to be creative in finding the best combination of units to tackle their task, but does so within an historical context. I find players new to the rules, particularly those more familiar with list building and set numbers of points, sometimes have trouble grasping how this works and so to assist them I've written this summary which I hope is a helpful guide: Force Lists and Supports in Chain of Command
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pzivh43 | 04 Mar 2020 7:38 a.m. PST |
Now that is an excellent idea. I'll steal it---no one will ever know!! |
Fred Mills | 04 Mar 2020 7:55 a.m. PST |
Terrific article. Thanks for sharing it. Awesome painting and basing too! |
Heisler | 04 Mar 2020 7:59 a.m. PST |
Excellently written. A good primer for building a force another big reason why I prefer Chain of Command to Bolt Action. |
Grelber | 04 Mar 2020 9:40 p.m. PST |
Very nice! Like pzivh43, I may have to steal the idea. Grelber |
SeattleGamer | 05 Mar 2020 12:36 a.m. PST |
Excellent!!! Thanks so much for sharing! |
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