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"CoC Gembloux Gap (game ten) Get the Guns! (again)" Topic


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737 hits since 23 Feb 2020
©1994-2024 Bill Armintrout
Comments or corrections?

TacticalPainter0123 Feb 2020 9:13 p.m. PST

So, the Gembloux Gap campaign for Chain of Command comes down to the wire. If the French can win this next game then they earn a narrow campaign victory. This has been a tough slog for my Germans but can they deny the French that victory right at the final game? It's all to play for. The full AAR is here Gembloux Gap final game

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saltflats192923 Feb 2020 10:13 p.m. PST

Nice looking table, as usual.

Personal logo foxbat Supporting Member of TMP24 Feb 2020 4:50 a.m. PST

Well, thanks for your reports. It's always a pleasure to read your work.

Microbiggie24 Feb 2020 7:55 a.m. PST

Great to go through a whole PS campaign like that. Thanks for the reports.

BillyNM24 Feb 2020 12:01 p.m. PST

What a shocker! Four consecutive turns! There's not much you can do against luck like that, and your firing when you did get a chance after that was pretty unlucky as well.
One niggle is the relative effectiveness of the French rifle grenades and the German leIG.18 seems all wrong to me, the former seem to dominate so many of the games while the latter often fails to achieve much.
All the same it was a truly epic little campaign and it's sad it's come to an end – I look forward to more at some point in the future.

Thanks!

TacticalPainter0124 Feb 2020 10:52 p.m. PST

Thanks everyone, really appreciate those positive comments. Good to know it's all worthwhile.

We are eager to start another campaign, so hopefully be up and running with that in the next few weeks.

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