"Improved QRS for Rebels & Patriots" Topic
7 Posts
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Extra Crispy | 29 Jan 2020 10:13 a.m. PST |
Hi All: My local club have played quite a few games of R&P, and I developed a custom QRS/Roster for our game. You can download a copy here: link Please note our club plays , large, multi-player games mostly and so we introduced two house rules: 1) Every unit takes an extra hit/disruption 2) Double Time: Like a move activation, but a foot unit may move double speed, or triple speed and pick up an activation. Mounted may move double only. Until next activated, if fired at 1 hit = 1 casualty. |
Frederick | 29 Jan 2020 10:15 a.m. PST |
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79thPA | 29 Jan 2020 11:35 a.m. PST |
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valerio | 30 Jan 2020 2:20 a.m. PST |
Many thanks. What do you mean by large and multiplayer? I am aiming for the same, so I just wanted to understand to hiw many units and players your house rules are meant for |
infinite array | 03 Feb 2020 8:42 a.m. PST |
Valerio, the rules have a small section about playing multiplayer games on a 6'x4' table with each playing taking their own company of 24 points (a standard size amount for a game), usually with one side activating and then the other. |
MrZorro | 05 Feb 2020 9:16 a.m. PST |
Hi guys, we had a chance to give the rules of Rebels & Patriots a try. 2 quick games. It was just a couple of 24 vs 24 points encounters of Nap French vs Russians. Even with such small forces it felt a little bit slow so I guess extra Crispy's advice on extending the length of the unit's movement(speed) might be a good idea. I don't think I will go the full 2x or 3X but I will consider 1.5x e.g. Line Infantry going 9" instead of 6" and Light Cavalry 18" instead of 12". I will try this next time. It is also true that units can be wiped out faster than expected so I will consider the extra "hit" option too. How does this work Extra Crispy, 3 hits to break and 4 to be routed? what is to be in peril? how does it affect a unit? Thanks, cheers! |
MrZorro | 06 Feb 2020 7:44 a.m. PST |
By the way Extra Crispy, great work with your improved QRS/Roster for R&P. I just added (with a pen) in FIRING 5. Long Range >12": Add 1 and in FORM CLOSE ORDER 6+ Models, Ln. inf,Lt. inf, Sk. inf,Sk. Cav; Roll 2d6, Need 6+ to Pass. |
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