"Huntastic! Roman vs Hun. All Cavalry Battle" Topic
8 Posts
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Extra Crispy | 23 Jan 2020 12:10 a.m. PST |
The lads and I played a fun game tonight of Huns versus Romans. A fictional scenario set in 451. The Huns have crossed the Danube and a Roman cavalry force has been sent to drive them off. We had three commands of Huns and two of Romans. Both armies were pure cavalry, not a foot slogger in sight. Playing with this much cavalry we made a couple mistakes with the rules, but we did them wrong consistently so no real effect on the outcome. Here is a link to a gallery of a few photos. All figures are 15mm. The movement trays are 130mm wide, our boxes being 6" square. Table was 4 x 10. link |
John Leahy | 23 Jan 2020 5:30 a.m. PST |
Wow! Nice looking game. That's a lot of Cavalry on that table. Thanks. John |
oldbob | 23 Jan 2020 9:03 a.m. PST |
Mark; can you please go into more detail on your movement trays, some slots for ammo markers, some for activations markers and what else? |
Extra Crispy | 23 Jan 2020 1:55 p.m. PST |
I need to do a full write up on those but here is the fast version. Each movement tray is cut from 0.060 sheet magnet, sprayed green. Troops are based on 40mm frontage, steel bases. A 15x30 piece of sheet magnet has a dice dock (little square with the dice in the middle). To the left of that is a colored number to act as a Unit ID. Each player's numbers are a unique color so you can tell one set of smelly barbarians from another. The die records ammo. There is a series of circles from 2 to 9 on the rear of the stand. This represents your activation number. There is also a log slider. You "slide" the log so that your number shows to the left. The idea was to keep cards off the table. Works okay on a 4' deep table, not so much if your table is wider (you can't really reach them in the middle of the table). We use one row of stands for each "hit" a unit can take. Here is a shot of the kit:
A stand ready for play:
Album of more photos showing the bases andmy 15mm Vikings & Saxons: link |
Skeptic | 23 Jan 2020 6:04 p.m. PST |
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IUsedToBeSomeone | 24 Jan 2020 2:41 a.m. PST |
The photos say To The Strongest were the rules… Very nice looking game. We gave up on TTS after playing a series of Norman vs Saxon and Late Roman vs Germanic games. We found that the deep units always won the battles as they were harder to kill and more able to recover hits than the non-deep units and that the restrictions on movement for deep weren't enough of a compensator. Never tried a game with a lot of cavalry though… Mike |
Extra Crispy | 24 Jan 2020 9:08 a.m. PST |
Yes, To the Strongest. Interesting to note – we play Viking vs. Saxon quite a few times and felt those foes were evenly matched as both feature lots of deep units. This game appeared unbalanced as the Huns scored early hits on the Roman lights. But things evened up late swinging the battle from a Hun victory to a draw, with a slight advantage to the Huns… Mainly we adopted it because it is fast and fun and we had in our turn given up on other rule sets such as Hail Caesar, big battle DBA etc. |
BigRedBat | 28 Jan 2020 12:50 p.m. PST |
Hi Mike, more able to recover hits I suspect you may not have seen the rally rules in the free supplement- they prohibit rallying in a zone of control. It's not easy to rally, these days, one usually needs to retreat in order to be able to do it, and that's hard, especially for deep units with extra activation penalties. It's also worth noting that, although deeper units are harder to kill, their loss is more serious, with three medals to surrender. Super-looking game, Mark! |
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