"Machinas game report (post-apocalypse car racing) on blog" Topic
3 Posts
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Shaun Travers | 05 Jan 2020 12:38 a.m. PST |
Playing more Machinas as it is so solo friendly. The game is run completely in a spreadsheet to automate many of the tasks. All of the car generation and turn narrative is generated by the spreadsheet. The complete race report is on the blog: link The cars setup for the first lap:
Note that currently it does not seem Machinas is available to purchase anywhere. |
Stryderg | 05 Jan 2020 12:12 p.m. PST |
I think it's being upgraded to the new mechanics and will be available again. I tried, once, to design a "wizard wheel" (move the dials to match your stats, read the punched out numbers to see what dice/stats you needed to roll). But that didn't work out so good. I'll have to look into doing something similar with Excel (I love Excel and like a challenge). |
Shaun Travers | 05 Jan 2020 2:38 p.m. PST |
The wizard wheel sounds interesting but can see how it may not really work. Excel works fine for 80% of Machinas but there are some tricky attributes/features that I did not implement in the sheet. A few years ago when I played some games I did them manually, for these recent games I changed the attributes/features effects to be more Excel friendly. |
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