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"Action/Reaction in Miniature Wargaming (Part 5)" Topic


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539 hits since 23 Dec 2019
©1994-2020 Bill Armintrout
Comments or corrections?

John Michael Priest23 Dec 2019 8:06 a.m. PST

(Part 5) Action/Reaction in Miniature Wargaming is posted on Ramblings of a Military Historian, the second of three parts of my rules set: "Chaos, Confusion, and Casualties."

link

Pan Marek23 Dec 2019 9:43 a.m. PST

Well, the rules ARE detailed and account for historical effects. Very 1980.
Unfortunately, playing a game with such rules would take
days.

79thPA Supporting Member of TMP23 Dec 2019 10:51 a.m. PST

Are you purposefully trying to recreate old style rules? It seems to me like a lot of work for not a lot of pay off. I don't think the granularity equates to realism or historical results.

John Michael Priest23 Dec 2019 11:58 a.m. PST

it Is very playable. Averages 3 hours with 3-6 players. It takes about 20 minutes or less to get the system down then it plays itself. Very playable and fun.

I did not try to emulate old style rules. It started as a set of rules over 20 years ago to introduce tactics and history in my Civil War and US studies classes in high school. I have played variations of this with classes of over 20 and they liked it.

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