"Action/Reaction in Miniature Wargaming (Part 5)" Topic
4 Posts
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John Michael Priest | 23 Dec 2019 8:06 a.m. PST |
(Part 5) Action/Reaction in Miniature Wargaming is posted on Ramblings of a Military Historian, the second of three parts of my rules set: "Chaos, Confusion, and Casualties." link |
Pan Marek | 23 Dec 2019 9:43 a.m. PST |
Well, the rules ARE detailed and account for historical effects. Very 1980. Unfortunately, playing a game with such rules would take days. |
79thPA | 23 Dec 2019 10:51 a.m. PST |
Are you purposefully trying to recreate old style rules? It seems to me like a lot of work for not a lot of pay off. I don't think the granularity equates to realism or historical results. |
John Michael Priest | 23 Dec 2019 11:58 a.m. PST |
it Is very playable. Averages 3 hours with 3-6 players. It takes about 20 minutes or less to get the system down then it plays itself. Very playable and fun. I did not try to emulate old style rules. It started as a set of rules over 20 years ago to introduce tactics and history in my Civil War and US studies classes in high school. I have played variations of this with classes of over 20 and they liked it. |
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