Below is Dave Brown's TMP posting on the release of Deluxe:
In response to the many questions regarding the differences between General de Brigade 2nd edition and the Deluxe edition I'll listed the main changes below.
This is in addition, of course, to hardback and full colour throughout!
General de Brigade has been revisited and revised. Much thought has gone into virtually every rule mechanic with a view to enhancing and accelerating game play.
General de Brigade rules remain quick to learn and provide for fast, historical games with a minimum of record keeping.
The General de Brigade core game mechanisms remain but the Deluxe Edition is however, a slicker animal than its predecessor. The reworking of the rules followed a desire to avoid unnecessary and continual reference to charts and the amendments to such areas as command, melee and morale now significantly reduce some of the need for chart referencing, so speeding up game play appreciably. Brigade orders still contribute significantly to command and control, these orders limit the "nippy little battalion" syndrome and restrict the wargamer from doing whatever he wants with any unit.
In addition, generals are now graded as to their ability and this directly impacts on their capacity to command on the battlefield. For example, the number of charges they can order per turn is now linked to their ability and this effects the timing and deployment of attacks, so players will notice the greater use of attacks en echelon and less reliance upon massed column formations.
The key challenges in playing General de Brigade Deluxe are command and control, correct formations, (for both battalions and brigades), and appreciating or compensating for particular national traits.
Please feel free to use the General De Brigade website (www.generaldebrigade.com) for any questions or assistance.
General de Brigade Deluxe Introduces:
• Additional information of Divisional Organisation.
• Command Differences between C in C's
• Command Differences between Brigadiers.
• Regimental Colonels
• Command Confusion
• Broken Brigades
• Fog of War Deployment Cards
• Command Restrictions on Charges
• Massed Column Charges Restrictions
• Tactical Marches
• Formation Tests – covering difficulties when changing formation whilst being charged or when close to the enemy, interpenetration, recalling skirmishers, etc.
• Cavalry charges by squadrons
• Artillery Deployment
• Firing based on unit's formations rather than counting the number of figures firing.
• Skirmishing differences between troop grades
• Chosen Men (95th Rifles)
• Revised Close Combat & Melee mechanism and results
• Revised Unit and Brigade Morale Tests and results
• Revised Victory & Defeat Chapter introducing a Divisional Falter and Divisional Breakpoint.
• Rules for Ottoman Turks and War of 1812
• Three new scenarios
• Revised points list
Hope that helps.
DB