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"Portrayal of airpower in a ground wargame" Topic


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Personal logo Legion 4 Supporting Member of TMP24 Nov 2019 4:35 p.m. PST

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UshCha06 Dec 2019 2:45 a.m. PST

As some may be aware Manouvre Group Issue 2 has bee held up by considerations of air power. When we released Issue 1 we had included some work on airpower but testing was limited as it became increasingly clear that putting it in 1/72 games, which was what we played at the time was really a bit of a farce in realism terms. We were aware of other games that concentrated on the models and not the simulation and it was clear these were pure fantasy.

With the rise of 1/144 with a groundscale of 1mm represents 1m we needed to look at it again. We have now run through a new set that has definitely captured some aspects that are pluasible. However it is interesting how limited the scope that can be covered is.

Much aripower post WW2 has ranges of 3000m or more, even the humble Hydra 70 has that range. As our boards are at most 2.4km, most sophisticated airpower is just an off board effect and even if the AAA or SAM's are onboard the effect is resolved almost entirely off board so we put them out of scope of the rules.

So what is left, well we get just about a:-

1) Strafeing run by a spitfire or an A10 (both by the way have similar top speeds).
2) Drop of bombs by modern low level jets using retard bombs.
3) The last bit of a Suka dive bomb, Stukas pulled out at about 1500 to 1200ft (460 to365 m) even at ground scale that's 365 mm above the board at ground scale! If anybody has better data please correct me. Starting its run at about 15 009 ft to 13 000 ft to that's well over a board height and we admit defeat at 20 000 ft as an arbitary but not reasonable cut off for any attempt at a plausible on table model as its much further than the length of the board in ground scale.
4) Low level rocket release if its under 3000m Which is about the limit for dumb rockets. Even than its pushing it a bit, but rockets are notoriously inacurrate so we could drop that to near 1000m to get acceptable but still grim accuracy.

We have decided to release it as a Free buletin for owners of issue 1 and as an Appendix for Issue 2 on the basis that its scope is very narrow and really only of use in a very narrow scope of scenarios.

The same will be true with helicopters but in the very near ground regieme they are essentially higyh speed ground vehicles in some sectors of their operation so again can be represented if they get closer than 3000m to their target.

Clearly with more experience we have done better, but airpower in a real tabletop game is going to be very limited to remain plausible. The price we pay for credibility

I would encourage folk to write rules the reasearch is fun even if the results like this result in a fairly limited set of rules.

UshCha12 Dec 2019 9:14 a.m. PST

Wolfhag,
I finaly got round to reading the paper you supplied in your post 24 nov on the A10. That was superb information and we need to check our rules to make sure we get somewhere near even if we need a few tweaks. Its slow going Life sometimnes gets in the way. What was most interesting was how close they got 2285ft (694m) on average. so though the gun was optimised at 4000 ft slamt range practical range was far less and all were at a dive angle of roughly -6 degrees.

UshCha12 Dec 2019 10:10 a.m. PST

Wolfhag,
I finaly got round to reading the paper you supplied in your post 24 nov on the A10. That was superb information and we need to check our rules to make sure we get somewhere near even if we need a few tweaks. Its slow going, Life sometimnes gets in the way. What was most interesting was how close they got 2285ft (694m) on average. So though the gun was optimised at 4000 ft slant range, practical range was far less and all were at a dive angle of roughly -6 degrees or more.
However being a "Sad engineer" I looked at the data. It looks like the pilots nodded the nose down from the dive angle to hit the target to take the shot by as much as 6 degrees lower. No wounder thay could only shoot for about 0.6 seconds at about 12 derees at 550 ft/sec (340kts) the ground comes up fast

Interestingly this is well at odds with the other source you provided on attack. Makes for an interesting debate which is correct, or is this just natural variation in approach or has the routine changed with time? Facinating stuff ideas/ interpretations welcomed.


OK so looks like ther is a deliberate "error" if I take the dive angle plus the 2 degree nose down of the gun and believe the altitude which is easy to record, all the Slant ranges are about the same at 6 to 400ft slant range (400ft being theoretical optimum). That implies the slant range as defined was not to the target but proably to some specific tracking point. This seems reasonable, just put slant range to the tracker and not the targer.

Wolfhag12 Dec 2019 6:36 p.m. PST

UshCha,
It looks as if you have a handle on this. I'll be interested in the final outcome.

Wolfhag

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