Help support TMP


"solo CD" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't make fun of others' membernames.

For more information, see the TMP FAQ.


Back to the Command Decision Message Board


Areas of Interest

World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

A Fistful of TOWs


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Hills for the Fulda Gap

Personal logo Editor in Chief Bill The Editor of TMP Fezian decides on hills for his Team Yankee project.


Featured Profile Article

First Look: Battlefront's 1:100 Hummel Artillery Battery

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at more open-topped German artillery vehicles.


Featured Movie Review


1,545 hits since 24 Oct 2019
©1994-2023 Bill Armintrout
Comments or corrections?

attick gamer24 Oct 2019 6:02 a.m. PST

Simple question:is CD(the classic version)suitable for solo play?Might be a problem with the orders rules,but maybe someone has a sollution for this?

Jcfrog Supporting Member of TMP24 Oct 2019 11:22 a.m. PST

Orders chits and hidden units do not go well with solo. you can find here and there (I can email you some) solo opponents system that works but you still will know far too much. You could maybe look at the very elaborate system done by Lock and load tactical solo for their boaardgames, ww2.

Personal logo Saber6 Supporting Member of TMP Fezian24 Oct 2019 3:01 p.m. PST

A fairly static defender with programmed responses would be the best bet. Actions triggered by player actions/progress to counter attack, fall back, etc.

catavar27 Oct 2019 2:15 p.m. PST

Soloing CD has never been a problem for me. Considering the circumstances I'm not usually too surprised which orders have been issued when playing an opponent.

I wonder if a simple home rule, that rolls to see if the order was carried out, would be worth considering while playing solo? Bad radio links, miscommunication and down right incompetence would explain a failed roll I think.

Sorry - only verified members can post on the forums.