"Playtest scenario for FF; Convoy Intercept" Topic
4 Posts
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Joe Legan | 26 Sep 2019 6:18 p.m. PST |
Had 2 dogboats intercept a german convoy in the north sea to try out a new way to handle enemy forces in Flotilla Forward. Playtest here: link Enjoy Joe |
Just Jack | 26 Sep 2019 8:37 p.m. PST |
Looks cool, Joe, though I'm still not sure if it was just gas, as I'm not sure what the problem was exactly, but seemed to work to me. But I gotta know what happened to Saunders! And being USAF, of course you had no problem with just leaving him behind ;) V/R, Jack |
Joe Legan | 28 Sep 2019 8:48 a.m. PST |
Jarhead Will take your challenge! Will use the All Knowing Odds Table to see is Saunders boat is still afloat. (Probable) and see if Jerry stuck around to recover with a small escort ( possible) then play from there Currently playing an air battle overthe kuban river inspired by your coral sea stuff as Russians are going to rocket my new siebel ferries |
Just Jack | 28 Sep 2019 7:18 p.m. PST |
If the Germans got him, we're going to need to see a cross-channel raid to recover him and his crew! I shall look forward to your dogfight and it's associated river battle. I'm hoping to someday get to truly integrated campaigns where what happens in the sea and air fights affects the land fights. I played my third and last game of "KG Peiper's Charge" today, looking to finish up Coral Sea tomorrow. V/R, Jack |
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