"Suggestions on Converting Table Air Combat for WW1" Topic
8 Posts
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Marshall Davout | 22 Sep 2019 6:19 a.m. PST |
I came across what I think is an ingenious way of making aerial combat war-gaming fast and fun. It uses a template that has all the movement rates, the turn capabilities on a template that is customized for the plane. The problem is the game is set up for WW2 and I would like to use it for WW1 Biplanes instead. Can someone suggest modifications or a website that has the individual plane capabilities (i.e. how fast they flew, turn radius, etc.) so I can do the rules modifications? Here is the link to demonstrate the rules: youtu.be/uiZs_h3QmE4 |
fantasque | 22 Sep 2019 8:05 a.m. PST |
we heard you the first time ;-) That looks like a clever system. I was not aware of it till now so thanks for posting. WW1 place statistics are very patchy and there are a lot of variations due to the lower powered, unreliable engines. Altitude made a huge =difference to how different plane designs performed. Best I can suggest is the canvas eagle / Blue Max website maxeagles.com |
coopman | 22 Sep 2019 8:55 a.m. PST |
Are you interested in using miniatures or is using counters OK with you? |
ColCampbell | 22 Sep 2019 12:54 p.m. PST |
We've found using the "Wings of War"/"Wings of Glory" system very fast and fun. Each plane comes with its own maneuver deck which helps to customize the turns that a specific type of plane can accomplish. See: link and these three blog postings: link Jim |
Marshall Davout | 23 Sep 2019 4:06 a.m. PST |
I would prefer using miniatures since I have them. I find the template genius. You don,t need to look up or remember any rules, it's all on the ruler. So is there a way to calculate speed, and turn radius of a plane to create the custom templates for planes? Thanks for the link I will certainly visit and read it all. Thanks! |
coopman | 23 Sep 2019 5:02 a.m. PST |
Try to find websites that give performance statistics for the various planes. Pick a plane that has pretty much average stats compared to the others. Let that be your base model and do a template for it. Then you can come up with templates that allow better or worse turning radiuses as applicable and max. movement relative to that average plane. You don't necessarily have to be realistic, but having the planes rated as relative to one another as possible is a good goal to achieve. In general, two-seaters are going to be relatively poor performers compared to the more nimble single-seat fighters. The planes generally got faster and had better performance as the war progressed. Some of the early planes only had one forward firing MG, but soon all of them had two. Some planes were stronger and could take more damage than others. Some planes were under-powered for their weight and would have poor climbing ability. Some planes were weakly constructed and could fall apart if they dove to quickly. The Fokker D VII and the Sopwith Snipe are regarded as the best planes available during the war. If you have access to any of the good WWI air games that have been made in the past, they should have the planes rated comparatively to one another. |
Marshall Davout | 23 Sep 2019 8:05 p.m. PST |
Wow thank you so much everyone. I have some research to do! |
coopman | 26 Sep 2019 10:29 a.m. PST |
I found this to be a good book for describing the air war and the capabilities of the aircraft: "The First Air War" by Lee Kennett |
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