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"Please tell me about Mortem Et Gloriam (MEG)" Topic


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Drone729 Aug 2019 1:11 a.m. PST

I'm curious but do not know much about this ruleset at the moment. Any players got any experience they can share – battle reports maybe?

I can see it is pitched at bigger battle ancient/medieval, which is what I'm after. Does it work better for some periods than others – best for Classical battles, medieval maybe?

I've played DBM, Armati, etc in the past – does is play in a similar way to those or does it have more in common with Hail Caesar for example? More simulation or more gamey?

Any info you can share is appreciated!

martinwilliams29 Aug 2019 4:04 a.m. PST

I've played it a lot. With friends and in competition. I really enjoy it. I think the activation system (which is card driven) is clever and gives realistic results. Combat uses dice (different coloured dice having different levels of effectiveness).The armies are large (which I see as a positive) and it plays quickly (2 1/2-3 hours is pretty typical). There is no in game record keeping and it actually has base removal to represent units deteriorating (which I think is nice and simple as well as visually appealing). There is a ton of more information on the website

link

Martin

Drone729 Aug 2019 7:02 a.m. PST

That's great thanks Martin. I'd not realized it had a card driven activation system so will investigate how that works in the link you provide.

If anyone has seen any battle reports online it would be real helpful if you could share them here. I have found some but always would like to read more!

listlurker29 Aug 2019 8:01 a.m. PST

the videos here will help

link

Gennorm30 Aug 2019 8:44 a.m. PST

This blog has some MeG AARs:

link

Bandolier01 Sep 2019 7:43 p.m. PST

MeG is a great set of rules.
It's not card driven activation, it's alternating unit activation. The cards determine what the units in a command can or cannot do.
It is really clever, simple and effective.

We (my group) has run it from classical period to dark ages to medieval/WoTR. We try to use historical opponents to get the best out of each match up. Each 'period' has the appropriate look and feel, plus different challenges. It keeps the games quite fresh.

Once combat begins, the exchanges are usually quick and decisive with smaller units. Larger units will have a bit more attrition, even against superior opponents.

We play large battles in around 3 hours of an evening.
That means we get another 2 hours of chatting an post-game analysis in before heading home…

It's not particularly gamey, the focus is on making the best decisions on the situation at hand and with the cards available. The rules have really restored our interest in Ancients and Medieval games.

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