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"Battle of Sacile AAR - Blucher Rules" Topic


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1,125 hits since 14 Aug 2019
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Comments or corrections?

CaptainDarling14 Aug 2019 6:30 p.m. PST

This fortnight we played a Blucher Scenario, The Battle of Sacile. This is one of the scenarios on the 'oldmeldrumwargamesgroup' site!

The sides were pretty evenly balanced in this game it was up to the French to strike fast early…well it turned out the reverse the French were very flow to deploy and get into action. The Austrians deployed well using their interior lines and effectively used their cavalry to slow the French right wing. on their other flank the Austrian anchored their defense on two towns/villages and were never threatened by the sluggish French. In fact they were able to go over to the offensive.

With no hope of a complete victory we stopped on turn 24 (out of 31) and gave the Austrians a 'minor' victory. We are going to replay this with 3 MO dice per side and see how the action resolves we found the recommended 2 MO dice per side lead to the battle developing too slowly to see an outcome.

Some pictures…
Archduke John (large base at the centre of the right edge) orders the densely packed units of his VIIIth Corps into action against the French left wing

picture

The Austrians effectively used their cavalry to slow the French right inflicting casualties and forcing them into prepared postions!

picture

Off course the 'Dice Shako' had to be given an outing!

picture

The French right formed up against the Austrian defence but fail to advance due to the limits of their command structure and were actually counterattacked!

picture

The full AAR is here…
link Battle of Sacile AAR

Cheers!

Decebalus15 Aug 2019 3:55 a.m. PST

Link didnt work.

Nice.

CaptainDarling15 Aug 2019 4:03 a.m. PST

Ah broken link Bleeped text.

Try this…
link

Cheers!

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