Help support TMP


"Points Ratio Attacker to Defender" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Bolt Action Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Hordes of the Things


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:72 Italeri Russian Infantry, Part III

A puzzling item in the infantry set.


Featured Workbench Article

CombatPainter Makes a Barbed Wire Section

combatpainter Fezian has been watching some documentaries lately set in the Western Desert, and was inspired to create this...


Featured Profile Article

Normandy on the Game Table

Finally, a game that's not so flat.


Featured Book Review


663 hits since 14 Jul 2019
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
14th NJ Vol14 Jul 2019 7:26 a.m. PST

We played a scenario that had early war Germans attacking Russians entrenched on a series of hills. Germans had to cross an open area with some +1 cover to take the hills. Each side had 1300 pts. Germans predictably were slaughtered.

Question, in that type of scenario what point ratio would make that scenario at least plausible for the Germans? At 1:1 pts there was no chance. Both sides had pre-bombardment, on board arty/ air strike. Germans a StugIII. Russians a 47mm ATG plus AC with 47mm gun & assorted infantry. Should the Germans have had more points? If yes how many more than the Russians?

torokchar Supporting Member of TMP14 Jul 2019 8:01 a.m. PST

I'm assuming this was a Bolt Action game? We do a lot of games 1:1 and the attacker wins – must have specific objectives for the game.

The attacker always chooses where to concentrate and attack – the defender usually has to spread out and defend the whole table edge or be outflanked.

Advantage goes to the attacker.

Personal logo Extra Crispy Sponsoring Member of TMP14 Jul 2019 8:41 a.m. PST

Regardless of rules, when I do a scenario I have the attacker outnumber the defender 3:2. But the attacker can concentrate and get local odds of 3 or 4 to one. Defenders without reserves usually lose.

uglyfatbloke14 Jul 2019 11:30 a.m. PST

Mostly we give the attacker a numerical advantage but that might not be reflected in points since we use historical forces and are very 'scenario driven'.

whitphoto14 Jul 2019 1:19 p.m. PST

My experience with bolt action specifically is that anything above a 10-15% bonus to one side will balance it too far to the larger force's advantage.

Thresher0114 Jul 2019 1:21 p.m. PST

Probably depends upon whether you need to wing against/eliminate the defenders, or just get one figure, vehicle, or unit off the back side of the defender's side of the table as well.

21eRegt16 Jul 2019 7:42 a.m. PST

In Flames of War where both sides have objectives, 1:1 can work. In other game systems I have given the attacker up to 3:1 odds depending on the goal and tabletop situation. Both sides in the open with no cover vs. the rocky craps of Italy are a factor.

As suggested, 3:2 seems very reasonable.

Sorry - only verified members can post on the forums.