"New 30YW rules from The Perfect Captain" Topic
12 Posts
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perfectcaptain | 28 Jun 2019 7:26 p.m. PST |
Howdy Folks, We've come up with a new set of rules for the period called "Pikes Level!". They are a bit different from our usual sets in that there are no rulers, squares or hexes to use or play on, not much in the way of charts or tables, no move rates or ranges. They are out for testing to those interested, with a basic scenario included. Enjoy! TPC link We've been discussing them for a while here: link |
Big Red | 29 Jun 2019 5:39 a.m. PST |
Some unusual but interesting concepts. For some reason (Luddite Unlevel?) I'm unable to un-zip the rules files. |
perfectcaptain | 29 Jun 2019 7:46 a.m. PST |
Hey Big Red, I just added the files for individual viewing and downloading as well as in zip format. Hope that helps, TPC |
Big Red | 29 Jun 2019 8:08 a.m. PST |
Thanks! I'm reading them now. |
BillyNM | 29 Jun 2019 10:19 a.m. PST |
I did send an email but on second thoughts commenting here might be better. I've looked at the rules and am interested in them but have a few questions: 1). Do artillery only take part in Assails, i.e. they never bombard? 2). When the rules says Skirmishing counter do they mean the Standstill counter? If so Croats (from either side?) may add a Standstill, but rout if it's drawn? What if there are Croats on both sides? 3). Can only inspiring generals join in an Assail or is it that only inspiring generals can defend against an Assail? As simple system it looks really interesting and focused on the decisions generals make rather than small tactical choices. I wonder have you read Phil Sabin's book Lost Battles that similarly uses a simplified grid system? |
perfectcaptain | 30 Jun 2019 5:52 a.m. PST |
Hi Billy, To answer your questions: 1) Artillery only participate in assails. 2) Skirmishing and standstill are the same thing (must change that…), in case of Croats on both sides, both count as routed (dispersed). 3) Inspiring generals on both sides can be added to the draw in an assail (defending or assailing). I hope you enjoy the rules. I have not read Phil Sabin's work, but I'll definitely check it out! |
Secsesh | 30 Jun 2019 10:39 a.m. PST |
I liked the rules on read through but I am not sure when/how a "Gain" happens. I was thinking that if a unit routed in an assail, then the assailing side made a "gain" (i.e. the enemy line was giving way). But in some of the morale test reasons it lists friendly unit routed or enemy made a gain separately – suggesting that they are different things. I probably missed a sentence somewhere! Similarly after a "gain" the assailers can declare "in amongst them" but is this done before a counter assail? Or does the counter assail happen first? |
perfectcaptain | 30 Jun 2019 2:13 p.m. PST |
Howdy Secsesh, A 'gain' occurs whenever an assail is successful (you defeated the enemy in the chit draw with a defeat, or misfortune). Once a gain has been made, it enables that side to assail again next turn with an extra 'vanquished' chit added (unless they had been successfully counter-assailed after the gain by an enterprising defender….!) I shall clarify that immediately! TPC |
arthur1815 | 04 Jul 2019 12:29 p.m. PST |
These rules look very interesting indeed. Although TYW isn't my period, I'm going to try them with my regular wargame friends, and perhaps experiment with an ECW battle to see how well they work there. It strikes me that, in effect, you have created a boardgame of mid 17th century battle, with some novel systems, that make the model figures almost redundant – unless one were to put small-scale miniatures, such as those by Irregular Miniatures, onto the Army Displays or the scenario map… |
perfectcaptain | 04 Jul 2019 12:49 p.m. PST |
I don't think the rules make figures redundant, it just uses them in an unconventional manner. So yes, frontages and basing becomes unimportant, which are the cornerstone of most games, so much so that the original title of the rules was "Diorama ECW". Awful name, but the idea was to make a "Diorama TYW" and then a "Diorama Wars of Religion" etc. You can literally make dioramas with figures based on them as you please, so a regiment can be on one big base or as many as you want. The fun part of these rules is making things look a little more realistic on the tabletop, so turning this into a boardgame and dispensing with minis would probably defeat the purpose. You can make the tabletop look like terrain really does without fear of damaging playability. Streams and rivers in most games are as straight as possible- now you can model that little winding stream with swamps around it without worrying if it will cause too many questions on mechanics to arise. Same goes for figures and regiments, you can make them look like the are moving and deploying naturally. You can throw out some skirmishers, have horse look disordered and partly scattered in villages and forests without having to worry about movement costs or ranges. I'm keeping my figs on the table! |
arthur1815 | 04 Jul 2019 1:02 p.m. PST |
I take your point, but I suspect that, in my eagerness to get on with the game/battle and defeat my enemy, I would not bother to keep updating the troops on the tabletop (I'm not a wargamer who takes turn by turn photos of games in progress). But I like the concepts of the rules very much and may try to use them in other periods. Thanks for making such an innovative system available! |
Charge The Guns | 09 Jul 2019 2:59 p.m. PST |
Thanks for sharing. Look forward to giving them a try. |
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