"THW ATZ Rules Query" Topic
6 Posts
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DuckanCover | 10 Jun 2019 5:17 a.m. PST |
I've got nearly every set of rules that THW has printed, since about 2008 but, currently, they are all in storage. I've a question or two concerning mechanics, and I figured the question would probably most likely be answerable here. There are mechanics covering Panic and Sanity in at least one of THW's game systems, but I can't recall which. Are they in any of the ATZ games or supplements? If not, any ideas which game they may be in? Thanks in advance! Duck |
dragon6 | 10 Jun 2019 8:20 a.m. PST |
Lovecraft's Revenge? I don't have that one |
roving bandit | 10 Jun 2019 9:51 a.m. PST |
High Moon has Sanity rules |
SBminisguy | 10 Jun 2019 5:42 p.m. PST |
The NUTS! Compendium has Shell Shock/Sanity rules as well as long term effects. |
lugal hdan | 10 Jun 2019 8:38 p.m. PST |
ATZ does sort of have sanity rules – Hopefully Ed will forgive me paraphrasing the test here: Sanity Check (2D) Pass 2 – Take all reactions a -1 REP. Recover on next activation. Pass 1 – Huddle in corner, may be rallied Pass 0 – Out Of Fight (gibbering in corner), and has some permanent consequences. This check is caused by the first time a figure sees a zombie (ever, not per-scenario). |
Ed the Two Hour Wargames guy | 13 Jun 2019 3:17 p.m. PST |
Here's an easy one. Decide what will cause you to go insane. Roll 2d6 versus Rep. Pass 2d6 – All good, forfeit one turn of activation, but can react normally. Pass 1d6 – If reason to take test had higher Rep than you, drop your Rep by the difference. Recover it after the adventure. If equal or less Rep, re-take test. If pass 1d6 on re-take, count it as passing 0d6. Pass 0d6 – If reason to take test had higher Rep than you, drop your Rep by the difference. Do not recover it. If equal or less Rep,drop your Rep 1 point, do not recover it. Now, if you kill whatever caused you to take the test, all lost Rep immediately recovered. |
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