Help support TMP


"Sword and Flame: short range rifle fire??" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Firearms Message Board

Back to The Sword and The Flame Message Board


Action Log

20 May 2019 6:50 p.m. PST
by Editor in Chief Bill

  • Changed title from "Sword and Flame: short range rifle fire??" to "Sword and Flame: short range rifle fire??"Crossposted to Firearms board

Areas of Interest

Renaissance
18th Century
Napoleonic
American Civil War
19th Century
World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

One-Hour Skirmish Wargames


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Battle-Market: Tannenberg 1410

The Editor tries out a boardgame - yes, a boardgame - from battle-market magazine.


Featured Profile Article

Report from Bayou Wars 2006

The Editor heads for Vicksburg...


Current Poll


Featured Book Review


890 hits since 17 May 2019
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Personal logo Nashville Supporting Member of TMP17 May 2019 6:18 p.m. PST

Artillery and machine guns have long and short range. Does anyone play long and short range for rifle. The suggested rule is thus:The printed numbers are for long range. Short range is half long range and the hit die spread is one number higher. So a 1-7 is now 1-8 for short range. Or are the rifles deadly enough so no short range enhancement is needed??

raylev317 May 2019 9:18 p.m. PST

Nah…why make a great game complicated?

coopman18 May 2019 6:51 a.m. PST

It's deadly enough as it is.

Personal logo ColCampbell Supporting Member of TMP18 May 2019 7:27 a.m. PST

Larry's philosophy behind small arms ranges were that you were either inside effective range or you weren't. That's why he had no short and long ranges for his small arms.

Jim

Liliburlero Supporting Member of TMP18 May 2019 7:48 a.m. PST

Jim, Clay and Ray all have it right. Dad never seriously considered different ranges when it came to small arms fire. If you and your group want to play TSATF that way, go for it. The rules always encourage players to adapt them to suit how you play. But as Clay says, it's deadly enough as it is and the result will most probably be a much shorter game……

Personal logo Nashville Supporting Member of TMP18 May 2019 8:00 a.m. PST

Thanks. I'll be running this at nashcon and some folks thought of short range. I'll go with your advice.


TMP link

rjones6920 May 2019 6:29 a.m. PST

I haven't done long and short range for rifle fire enhancement in TSATF (as others have noted, rifles are deadly enough) but I have used long and short range to reduce the effectiveness of carbines: -2 to rifle fire stats within 18 inches, -3 to rifle stats greater than 18 but within 24 inches. So 1-6 (the rifle stats I use for German colonial warfare) becomes 1-4 for a carbine within 18 inches, 1-3 for greater than 18 but within 24 inches.

I did this for German carbines ~1900, used by gunners, horse holders, and wagon drivers in their African colonial wars. -2 reduction at all ranges didn't sufficiently weaken the carbines, and -3 reduction at all ranges weakened them too much. -2 reduction plus an 18-inch range limit worked in terms of lethality but allowed the African troops to stay out of German range and pick the Germans off (the indigenous forces only hit on 1-2, but their rifles have 24-inch range). The long range/short range carbine stats I described above solved the problem.

Sorry - only verified members can post on the forums.