Editor in Chief Bill | 30 Apr 2019 6:25 a.m. PST |
When you play Bolt Action (WWII rules from Warlord Games), do you add your own house rules? (If so, what are your house rules?) |
Big Red | 30 Apr 2019 7:39 a.m. PST |
We don't use points. We play scenarios with historical TO&E with appropriate support. |
14th NJ Vol | 30 Apr 2019 8:05 a.m. PST |
We play as written. I'd like to do more historical scenarios however. |
Old Contemptibles | 30 Apr 2019 9:03 a.m. PST |
No points. Historical OBs for my games. |
Old Contemptibles | 30 Apr 2019 9:06 a.m. PST |
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David Manley | 30 Apr 2019 9:59 a.m. PST |
Yes with mods to allow more realistic small unit tactics (e.g. splitting sctions into gun and rifle groups, for example allowing increased separation so that gun groups can be "dropped off" and stationary to provide covering fore as the infantry groups use alternate fire and movement to skirmish forward onto the objective. |
Extra Crispy | 30 Apr 2019 4:06 p.m. PST |
We gave up and went back to Crossfire. |
uglyfatbloke | 01 May 2019 8:14 a.m. PST |
x2 for Big Red and Rally Now. We use what we call out 'field stripped' BA and play company-level actions as our default option. |
Please delete me | 12 Jun 2019 10:17 a.m. PST |
only a few- Armoured transports dont blow up when empty and closer to the enemy. And we scatter smoke. |
Aethelflaeda was framed | 14 Jun 2019 3:03 p.m. PST |
I would if I owned a copy. As it is every rule set I use I find the most important tool is an erasure and a pencil to alter the rulebook. My con experience wth BA leads me to believe I would have to have a lot of pencils. |
Warspite1 | 16 Jun 2019 7:33 p.m. PST |
I house rule. Currently if players use the Hitler's buzz saw rule, if they roll and all the dice are 1,2,3 then the weapon runs out of ammunition. It cannot fire again until another unit which uses that weapon is encountered or they find a supply vehicle. I have previously mentioned using tripod machine guns on 'fixed lines', as they were used in real life. The weapon is set up to point at a gate, street, gap in the bushes, if anyone runs across the line-of-fire they are fired upon at full dice. However if the weapon is being 'swung around' to search for targets you lose one dice for time lost. Finally… I have been experimenting with simple morale rules. If a unit (section) loses 50% of its strength then it can no longer advance – it can only remain in position and fire or pull back. If another unit advances past or through the 50% unit, the afflicted unit may advance again but only until it suffers another casualty. This approach makes reserves valuable and simulates situations (as in Normandy) where assaults would hang up and fresh units were sent in to 're-invigorate' the attack. An additional approach (on a 10 man section) would be to say that conscripts and militia suffer this at 40% (4 figs), regular at 50%/5 figures and elite at 60%/6 figures. This last is a work in progress. |
Please delete me | 29 Jul 2019 8:07 p.m. PST |
we randomly roll for smoke when it misses, and we dont reove armoured transports when empty and closer to the enemy, but still remove soft skins |
Doc Yuengling | 31 Jul 2019 5:53 a.m. PST |
I have added for scenario driven games Opportunity fire for any unit except Down, that has no dice. Roll moral modified by pins, etc., If successful, take fire dice out of bag, and use at a -1 to rolls. If already fired, may still use, but at a -2 to rolls. Makes the game more deadly. |
uglyfatbloke | 31 Jul 2019 8:46 a.m. PST |
We let ambushes get triggered by fire, ignore he 'exceptional damage rule' and let Platoon commanders activate all their squads/sections – though not, as a rule other elements. We tried the templates a few times before dropping them, ignore pivots/turns in movement and do not allow infantry to attack tanks unless they have AT grenades..however…we play at company level pretty much all the time, so our requirements are different. |
Wargamer Blue | 13 Aug 2019 3:56 p.m. PST |
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Northern Monkey | 14 Aug 2019 9:32 p.m. PST |
We started adding stuff from Chain of Command like the patrol phase, then covering fire, then tavtical movement. Then we added Force Morale and then started using the fire factors from CoC as they are better representations of firepower. Then we realised that we may as well shift to CoC entirely. Never looked back. |
Old Contemptible | 14 Aug 2019 9:48 p.m. PST |
That's interesting. Some of the guys here who use CoC don't use the patrol phase. They skip it. They say it slows the game down. I never have played it so I don't know. |
Old Contemptible | 14 Aug 2019 9:55 p.m. PST |
Is smoke in BA effective enough? Seems that other WWII skirmish games I played, smoke was used all the time. When I was an Allied player and a Tiger shows up I would smoke the hell out it, so my tanks can get closer to it and hopefully behind it. But in BA here, no one is doing it. I will next time just to see what happens. |
Deucey | 15 Aug 2019 10:32 a.m. PST |
I disagree with not removing transports that are empty and close to enemies. That rule may seem artificial, buts it there to discourage unrealistic use of trucks and half tracks as machinegun armed drive-by attack fleets. |
Captain Cook | 16 Aug 2019 5:55 a.m. PST |
@Old Contemptible Probably due to the silly your opponent places any smoke that misses rule ;~) |