"Where's the Wargaming Rules Innovation?" Topic
107 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please avoid recent politics on the forums.
For more information, see the TMP FAQ.
Back to the Game Design Message Board Back to the Historical Wargaming in General Message Board
Action Log
12 Apr 2019 5:49 p.m. PST by Editor in Chief Bill
- Changed title from "Wheres the Wargaming Rules Innovation?" to "Where's the Wargaming Rules Innovation?"Removed from Modern Discussion (1946 to 2008) boardRemoved from English Civil War boardRemoved from Ancients Discussion boardRemoved from 19th Century Discussion boardRemoved from 18th Century Discussion boardRemoved from ACW Discussion boardRemoved from 20mm WWII boardRemoved from Napoleonic Discussion boardCrossposted to Historical Wargaming in General board
12 Apr 2019 5:49 p.m. PST by Editor in Chief Bill
- Crossposted to Game Design board
Areas of InterestGeneral
Featured Hobby News Article
Featured Recent Link
Featured Showcase Article
Featured Profile Article
|
Pages: 1 2 3
McLaddie | 09 Aug 2019 11:58 a.m. PST |
OK, so you like to argue as well. Terrific but this isnt the point, the point is how to assess whether a result is a one off or a given. Please dont tell me you're in the clouds while you're grabbing for straws. Minipig: That wasn't arguing, but agreeing, saying the same thing about wargame design: "how to assess whether a result is a one off or a given" is the point. I was simply pointing out that the 'how to' are the methodologies simulation designers have developed over decades in many fields. I'd be glad to explain and provide examples from other fields… I can't from this hobby. Maybe you could stick some of that passion into rules innovation? I am working on that, but in some respects you are asking me to write a novel to prove they exist. |
Basha Felika | 09 Aug 2019 1:06 p.m. PST |
"I'd rather have lucky generals than good ones" (Bonaparte) – so how do we simulate that in a game? |
McLaddie | 09 Aug 2019 7:03 p.m. PST |
"I'd rather have lucky generals than good ones" (Bonaparte) – so how do we simulate that in a game? You mean beyond dice and cards? |
UshCha | 09 Aug 2019 11:07 p.m. PST |
The point is who cares! D-Day did not succeed simply out of Luck. The years of planning and training allowed "Luck" as it were to prevail. A simulation is not about the luck part the same as its not about dieing. Its how to do it in the optimum way so you don't kill men by bad deployment. Lets face it Bonaparte was not that good he lost! "Depend on the rabbit's foot if you will, but remember it didn't work for the rabbit." – R.E. Shay |
Basha Felika | 10 Aug 2019 2:24 a.m. PST |
"Let's face it Bonaparte was not that good he lost" Lucky you posted that here and not on the Napoleonic boards :-) Maybe he should have spent more time running simulations rather than actually campaigning? |
UshCha | 10 Aug 2019 3:07 a.m. PST |
Basa Felika, maybe he should have chosen good generals not Lucky generals ;-). Maybe he should have run a few simulations, he more than once bit off more than he could chew;-) !!!!. Bad planning and no contingency was his failing in Russia. Fortunately for us bits Hitler was just as poor. |
McLaddie | 10 Aug 2019 8:42 a.m. PST |
Maybe he should have run a few simulations He did and most armies of the period did, both on paper and in military exercises. They ran recreations and "what if's' all the time. That is where von Riesswitz's Kriegspiel was born… though it was not the only one. They simply weren't as sophisticated or tested as those run today. |
Pages: 1 2 3
|