Help support TMP


"Which factors to feel you make a good wargame?" Topic


16 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Historical Wargaming in General Message Board

Back to the Wargaming in General Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Showcase Article

The 4' x 6' Assault Table Top

Personal logo Editor in Chief Bill The Editor of TMP Fezian begins to think about terrain for Team Yankee.


Featured Workbench Article

Christmas Figures from Amazon Miniatures

These are not the seasonal figures that you might give your mother to put on the shelf!


Featured Profile Article

Magnets: N52 Versus N42

Personal logo Editor in Chief Bill The Editor of TMP Fezian wants to know if you can tell the difference between weaker and stronger magnets with 3mm aircraft.


671 hits since 27 Mar 2019
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0127 Mar 2019 10:12 p.m. PST

Interesting question…


Some answer here…

link


Amicalement
Armand

whitphoto28 Mar 2019 5:05 a.m. PST

Me winning. If I can't win the other guy should at least loose.

robert piepenbrink Supporting Member of TMP28 Mar 2019 7:29 a.m. PST

Decisions. It's nice if you've replicated a historical problem, and a good looking board--terrain and troops--is always a pleasure. But you need to keep making decisions, and the decisions need to be more important than cards and dice.

Oberlindes Sol LIC Supporting Member of TMP28 Mar 2019 10:07 a.m. PST

That's an excellent question, and I'm glad you asked it. Many people are interested in just what makes a good wargame, as well as what makes a wargame good. And I'm just here to tell you that those are both very important considerations for wargame designers, players, and game masters, and bear serious consideration.

Rich Bliss28 Mar 2019 11:13 a.m. PST

Mr. Piepenbrink speaks for me. And if decisions match those which confronted the historical commanders, all the better.

Tango0128 Mar 2019 11:24 a.m. PST

Thanks!.


Amicalement
Armand

UshCha30 Mar 2019 1:36 a.m. PST

1) Without it being "realistic" ( what is realistic is a subject of immence dispute) its a none starter for me.
2) Clear and concise rules that use the minimum rules to achive the result.
3) Dice throwing should be the minimum to achieve the neccessary random variation.
4) The command system should reflect the art of the possible for commanders of the time.
5) The ground should be representative of the actual ground of the time, correct mix of terrain features of the period.

von Schwartz31 Mar 2019 5:04 p.m. PST

Funny, no one mentioned "Good Company". Can't have a good wargame, or anything else, if the other participants are jerks.

Also a good nosh is always welcome.

UshCha01 Apr 2019 2:07 a.m. PST

von Schwaetk, My experience in the UK is that food is not possible or drdireable. Most folk meet up for an evening and only have 4 hrs, no time for food.

von Schwartz01 Apr 2019 9:59 a.m. PST

UshCha, BITE YOUR TONGUE!! so to speak. There's always time for Jell-O!!

UshCha05 Apr 2019 1:25 a.m. PST

I don't even know what Jell-O is !!!

Personal logo etotheipi Sponsoring Member of TMP05 Apr 2019 7:05 a.m. PST

Most folk meet up for an evening and only have 4 hrs, no time for food.

So you don't like your wargames to be realistic by having people eat when they can without disrupting operations?

In my experience in modern combat, the first thing to go is regular access to opportunities for hygiene, then regular meals second.

von Schwartz05 Apr 2019 5:03 p.m. PST

UshCha you led a deprived childhood!!!

von Schwartz05 Apr 2019 5:05 p.m. PST

Eto, do you have any idea the massive destructive power of a single Cheeto, roll a D6 and watch the devastation?

Not to mention a Diet Coke

Wolfhag06 Apr 2019 7:02 p.m. PST

Realistic interaction between units and risk-reward tactical decisions for players as a way to get inside your opponents Decision Loop forcing him to react and thus seizing the initiative.

Good eye candy, IPA and people interested in learning real-world tactics and increasing their historical knowledge too.

Wolhag

GROSSMAN29 Apr 2019 6:44 p.m. PST

Eye candy, flavor of the period, and easy to learn rules

Sorry - only verified members can post on the forums.