Tango01 | 27 Mar 2019 10:12 p.m. PST |
Interesting question… Some answer here…
link Amicalement Armand
|
whitphoto | 28 Mar 2019 5:05 a.m. PST |
Me winning. If I can't win the other guy should at least loose. |
robert piepenbrink | 28 Mar 2019 7:29 a.m. PST |
Decisions. It's nice if you've replicated a historical problem, and a good looking board--terrain and troops--is always a pleasure. But you need to keep making decisions, and the decisions need to be more important than cards and dice. |
Oberlindes Sol LIC | 28 Mar 2019 10:07 a.m. PST |
That's an excellent question, and I'm glad you asked it. Many people are interested in just what makes a good wargame, as well as what makes a wargame good. And I'm just here to tell you that those are both very important considerations for wargame designers, players, and game masters, and bear serious consideration. |
Rich Bliss | 28 Mar 2019 11:13 a.m. PST |
Mr. Piepenbrink speaks for me. And if decisions match those which confronted the historical commanders, all the better. |
Tango01 | 28 Mar 2019 11:24 a.m. PST |
Thanks!. Amicalement Armand
|
UshCha | 30 Mar 2019 1:36 a.m. PST |
1) Without it being "realistic" ( what is realistic is a subject of immence dispute) its a none starter for me. 2) Clear and concise rules that use the minimum rules to achive the result. 3) Dice throwing should be the minimum to achieve the neccessary random variation. 4) The command system should reflect the art of the possible for commanders of the time. 5) The ground should be representative of the actual ground of the time, correct mix of terrain features of the period. |
von Schwartz | 31 Mar 2019 5:04 p.m. PST |
Funny, no one mentioned "Good Company". Can't have a good wargame, or anything else, if the other participants are jerks. Also a good nosh is always welcome. |
UshCha | 01 Apr 2019 2:07 a.m. PST |
von Schwaetk, My experience in the UK is that food is not possible or drdireable. Most folk meet up for an evening and only have 4 hrs, no time for food. |
von Schwartz | 01 Apr 2019 9:59 a.m. PST |
UshCha, BITE YOUR TONGUE!! so to speak. There's always time for Jell-O!! |
UshCha | 05 Apr 2019 1:25 a.m. PST |
I don't even know what Jell-O is !!! |
etotheipi | 05 Apr 2019 7:05 a.m. PST |
Most folk meet up for an evening and only have 4 hrs, no time for food. So you don't like your wargames to be realistic by having people eat when they can without disrupting operations? In my experience in modern combat, the first thing to go is regular access to opportunities for hygiene, then regular meals second. |
von Schwartz | 05 Apr 2019 5:03 p.m. PST |
UshCha you led a deprived childhood!!! |
von Schwartz | 05 Apr 2019 5:05 p.m. PST |
Eto, do you have any idea the massive destructive power of a single Cheeto, roll a D6 and watch the devastation? Not to mention a Diet Coke |
Wolfhag | 06 Apr 2019 7:02 p.m. PST |
Realistic interaction between units and risk-reward tactical decisions for players as a way to get inside your opponents Decision Loop forcing him to react and thus seizing the initiative. Good eye candy, IPA and people interested in learning real-world tactics and increasing their historical knowledge too. Wolhag |
GROSSMAN | 29 Apr 2019 6:44 p.m. PST |
Eye candy, flavor of the period, and easy to learn rules |