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"How much Handwavium in your Sci-Fi?" Topic


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Action Log

02 May 2020 10:19 a.m. PST
by Editor in Chief Bill

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939 hits since 27 Mar 2019
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Comments or corrections?

Personal logo Parzival Supporting Member of TMP27 Mar 2019 1:41 p.m. PST

On a scale of
0 – My sci-fi is so hard it makes experienced NASA engineers whimper.
1 – Cutting edge speculative interplanetary tech.
2 – Elon Musk dreamed this up after a long toke, but maybe it's doable.
3 – The Expanse
4 – Niven-verse: Interstellar slow boat transport
5 – Interstellar thin-edge of physics FTL (Alcubierre, NASA Eagleworks, Interstellar, etc.)
6 – There's a psuedo-physics explanation, but I'm pulling it out of my dilithium crystals. (Star Trek, Stargate, Babylon 5)
7 – It's got spaceships and aliens. So shut up. (Doctor Who, Alien-verse)
8 – Physics? We don't need no stinkin' physics! (Battlestar Galactica TOS)
9 – We took a fantasy setting and put it in SPAAACEEE! (40K)
10 – Gandalf with a jet pack (aka Star Wars)
11 – I do ‘em all!!!

Winston Smith27 Mar 2019 1:49 p.m. PST

My rule in my GASLIGHT universe was that if Science hadn't disproven it yet, it was valid. It wasn't applied even minimally.
Thus there was no need to worry about the 2nd Law of Thermodynamics. As if anyone would have, but I was vaguely concerned.
Basically, if you built a cool model, and your stats weren't outrageous, it worked as stated.
Does that make it come in on a 6?

lloydthegamer Supporting Member of TMP27 Mar 2019 1:52 p.m. PST

I like all types of sci-fi, from heavy handwavium to hard sci-fi stories. The Expanse is in the sweet spot for me.

Gunfreak Supporting Member of TMP27 Mar 2019 2:01 p.m. PST

I don't game sci fi, but I generally prefer 6.

Also I did enjoy 25. Hitchhiker's guide to the galaxy.

Patrick Sexton Supporting Member of TMP27 Mar 2019 2:17 p.m. PST

6.

Personal logo Saber6 Supporting Member of TMP Fezian27 Mar 2019 2:22 p.m. PST

Where does Traveller fall? Six I guess

15mm and 28mm Fanatik27 Mar 2019 3:01 p.m. PST

It would appear that 7 and 8 are virtually indistinguishable, as are 9 and 10 for that matter (as opposed to anti-matter).

Uesugi Kenshin Supporting Member of TMP27 Mar 2019 3:15 p.m. PST

I do 30k n 40k so 9, maybe some 8.

Gear Pilot27 Mar 2019 3:26 p.m. PST

1-8 and 10

Lion in the Stars27 Mar 2019 3:30 p.m. PST

Parzival, I would have put Bab5 at a 5, they were much more solid on their physics than Trek or BSG.

Winston, I'd call yours a solid 6, maybe even a 5.

As to the question, well, I have gamed SFB and Bab5Wars, so that puts me in the 5-6 range, but I also play 40k. Infinity is probably a 6 as well.


Overall, I think I prefer something in the 3-6 range.

Pictors Studio27 Mar 2019 3:41 p.m. PST

30K and 40K same as Uesugi Kenshin but also some Infinity in a modified background which takes place entirely on Earth, so maybe 4? No FTL, but there are aliens in a generational ship.

Oberlindes Sol LIC Supporting Member of TMP27 Mar 2019 4:42 p.m. PST

Traveller, 2300, The Expanse, Firefly: All handwave propulsion, but are otherwise pretty grounded. I'd call them all 4 and put Niven-verse at 3.

Frederick Supporting Member of TMP27 Mar 2019 5:52 p.m. PST

Mostly 6 (Star Trek) but sometimes 3 (Firefly, the Expanse)

Thresher0127 Mar 2019 6:10 p.m. PST

13 – FTL travel, and Anti-Grav propulsion.

Nyet on the "transporters" like in Star Trek though.

khanscom27 Mar 2019 6:15 p.m. PST

"Red Chicken Rising"-- need I say more.

robert piepenbrink Supporting Member of TMP27 Mar 2019 6:25 p.m. PST

3-6 range on Handwavium. For proper space opera, sometimes you've just got to fire up the Bergenholms and pop into Chernekov Drive. But you know Barsoom is composed largely of Narativium, and I go there every chance I get.

The transporter is certainly an invention of the Devil. So is the holodeck.

Personal logo Parzival Supporting Member of TMP27 Mar 2019 6:28 p.m. PST

Remember, it's a scale. So don't add, but interpret.

(Okay, I'll allow Hitchhiker's as an add. But its number on the scale is obviously 42.)

Personal logo Parzival Supporting Member of TMP27 Mar 2019 6:54 p.m. PST

Lion, B5 is where it is for "hyperspace jumpgates," which I can't see as having any basis in reality. Even Star Trek's transporters have a direct connection to actual physics. B5 had spin gravity (done wrong), and that was it when it came to realistic explanations for anything on the show. Hence its place on the handwavium scale as higher than Trek.

Niven-verse is at 4 for interstellar colonization via fusion ramjets. Nice idea, but won't work. Also, it has somewhat ridiculous alien life concepts, not to mention space dolphins(!).

I interpreted The Expanse as having fairly reasonable ship propulsion concepts, though admittedly, I'm not familiar with what the concept is behind them. Plus, it's an interplanetary society with no aliens.

Firefly is really an 8. Pretty much they make no explanation of anything scientific on the show; it's all just there to move the plot, even though they keep the apparent tech low. But if they want flying anti-grav islands or space skyscrapers, they've got ‘em. They don't need physics, they're just cowboys in space. (Not that there's anything wrong with that!)

Coelacanth27 Mar 2019 8:52 p.m. PST

If I was going to write a story, I think I would stick to the 5-7 range; for gaming, add a couple of points; it's usually better in game terms to have a wrong answer now than the right one in a half hour, after everyone's wandered off.

Ron

P.S. If I was running an RPG, I would be very reluctant to allow players access to any game-breaking tech, such as a matter transporter or a smartphone.

Coelacanth27 Mar 2019 8:58 p.m. PST
Gunfreak Supporting Member of TMP28 Mar 2019 1:39 a.m. PST

B5 get "hardcore" credits mostly for the newtonian physics on the star furies and the spinning on earth tech.

But all the alien ships are just as magic as any trek ship.

And there is far less explanation about how it works.

Dynaman878928 Mar 2019 3:33 a.m. PST

On B5 JMS also specifically states that everything moves at "the speed of plot". What he did try to do was keep things consistent – Earth and Narn were at the low end of the tech scale, Centauri a bit higher, Minbari a bit higher still, and Vorlons and Shadows being at the top and the Old Ones being even higher then that.

ScottWashburn Sponsoring Member of TMP28 Mar 2019 4:32 a.m. PST

The type I read, or the type I write? :)


Reading, I'll take almost anything as long as it's a good story and the science (or lack thereof) doesn't ruin that story.

Writing, I tend toward the hard end of the scale, but again, the story comes first.

Dynaman878928 Mar 2019 6:57 a.m. PST

I forgot the main question. I like anything as long as it is internally consistent.

Personal logo etotheipi Sponsoring Member of TMP28 Mar 2019 8:12 a.m. PST

Different levels for different campaigns.

A few in the 1-2 range.

Several in the 5-6 range.

The plurality in the 8-10 range. Space Patrol space opera games.

Interestingly, most of my NASA and other space professional colleagues tend more toward games in the 6-9 range.

Sundance28 Mar 2019 12:53 p.m. PST

5-6 typically.

Lion in the Stars28 Mar 2019 2:27 p.m. PST

Interestingly, most of my NASA and other space professional colleagues tend more toward games in the 6-9 range.

Probably because anything harder is too close to work!

Personal logo Legion 4 Supporting Member of TMP28 Mar 2019 2:54 p.m. PST

I prefer a "modicum" of "reality" in my Sci-fi. E.g. Hammer's Slammers vs 40K. IMO, 40K is more Sci-fantasy than Sci-fi …

Covert Walrus28 Mar 2019 5:44 p.m. PST

Somewhere about 5 and 6. A sensible extrapolation from current tech ( And let's face it, some modern tech is pretty unbeleiveable to the "not thouroughly educated in that field" person* ) will get a pass from me :)


* Have to use that phrase, because as a scientist I come of to some people as setting myself up as some unassialable authority in a secular oligarchic structure if I say "layman" :/

Pythagoras29 Mar 2019 5:32 a.m. PST

11 baby! Freakin' 11…

Oberlindes Sol LIC Supporting Member of TMP29 Mar 2019 10:01 a.m. PST

Babylon 5 had good physics in its space battles. A fighter, for example, would get on a vector parallel to a target ship, then cuts its engine, spin to point its guns at the target, then shoot a line down the target ship as it passed. They didn't move like airplanes in an atmosphere with strong gravity. They moved like things in the vacuum of space.

tkdguy29 Mar 2019 1:55 p.m. PST

Varies between 0 to 3. I like to use as much physics as possible, but I have to make allowances so space battles and the like are possible.

ROUWetPatchBehindTheSofa30 Mar 2019 5:54 a.m. PST

Mostly 6 (Trav, Expendables), lurching up to 10 (Star Wars) occasionally! Have done 0 but I'm not sure it counted as sci=fi more ultra-modern. All campaign dependant obvs'.

Not sure how I'd score Cyberpunk.

GhostofRebecaBlack30 Mar 2019 12:02 p.m. PST

Around 6.

tnjrp30 Mar 2019 10:53 p.m. PST

Somewhere around 3 and 4, sometimes kinda 5-ish.

Codsticker31 Mar 2019 10:51 p.m. PST

This one goes up to 11…

Sargonarhes08 Apr 2019 7:21 p.m. PST

I don't scale my handwavium, I just have to go with the plot that some aliens will have higher tech than others. Let's face the facts if you're going to have FTL and aliens you're going to have some fantasy elements in there, there is no escaping it.
However I've been basing my sci-fi around more like that of the Lensman or even Legend of the Galactic Heroes. So I don't bother with technical explanations as those tend to bore people and eyes roll.

So weapons are as powerful as the need of the tech level and plot. But there's going to be one alien force at the top of the food chain, and all have to deal with it sooner or later.

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