
"Rebels & Patriots QRS" Topic
7 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't make fun of others' membernames.
For more information, see the TMP FAQ.
Back to the 19th Century Discussion Message Board
Areas of Interest19th Century
Featured Hobby News Article
Featured Link
Featured Showcase Article I updated this model, and discovered it's now a collector's item…
Featured Workbench Article
Featured Profile Article
Featured Book Review
|
Extra Crispy  | 05 Mar 2019 7:13 a.m. PST |
We played a trial game of R@P last night – the new skirmish game from Osprey using the Lion Rampant game engine. Of course we screwed up a number of items, but overall had a good game. Lack of a QRS was a pain so I made up my own. Here is a pic:
Email me at mark@scalecreep.com and I'll send anyone who wants it the PDF which also includes this roster:
The roster would be adjusted to each player's actual forces using a "blank." I've probably got an error somewhere, or perhaps there is something I should add, further play should reveal all. |
mad monkey 1 | 05 Mar 2019 7:37 a.m. PST |
On the second chart, is the range and hit value switched? How did they play? From your QRS looks solid. |
Extra Crispy  | 05 Mar 2019 9:26 a.m. PST |
Yup, will have to fix that! Played okay. It's a super simple system, so fun as far as it goes. We only had one captain per side, you really need one per player otherwise too many missed activations makes it feel a bit too random. I'm also adding, for multi-player games, a new "Double Time" which lets you move double speed but more vulnerable to fire (one hit = 1 kill, so DON'T do it in LOS of the enemy!!). |
mad monkey 1 | 05 Mar 2019 11:29 a.m. PST |
Oooh, nice addition. Me likey. |
Extra Crispy  | 06 Mar 2019 7:06 a.m. PST |
Uploaded to the Tapatalk forum too link |
Sigwald | 06 Mar 2019 7:07 p.m. PST |
|
cj1776 | 08 Mar 2019 9:43 a.m. PST |
|
|