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"Bloody gunboat action on the Nile" Topic


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1,478 hits since 22 Feb 2019
©1994-2024 Bill Armintrout
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FearAndLoathing22 Feb 2019 11:17 p.m. PST

Our gaming group recently played a couple games of Gunboat & Dhow, fast-play riverine rules for The Sword & the Flame. The scenario was "Sink the Bismallah!" – kind of like Sink the Bismarck, except set on the Nile in the late 1800s. The Dervish, who recently captured Berber, have outfitted a large sternwheeler with cannon and turncoat Egyptian artillery crews. The big steamer has cut off all river traffic on the Nile. The British have thrown together a scratch force of steamers and sent them up the Nile to deal with the situation.

‌ The British Squadron includes three gunboats, a barge and tugboat, a steam launch and supply dhow. They have a ton of rifles and machine guns, but very few cannon, making them deadly at medium range, but not so hot at long range.
‌ The squadron is lead by the Hoodia, which up until recently was the largest gunboat on the Nile, and her sister ships, Sultana and Lotus. Each carries a 7-pounder (the Hoodia's a quick fire), gardner gun and rifle squad.
‌ The Dervish fleet is led by the Bismallah, along with the tug Sobek, a barge full of riflemen, plus three dhows. They also have a quick fire battery on a nearby rock that we like to call Fuzzy Fuzzy Island. They have a lot more artillery than the British, though some of their gun crews are untrained.The dhows are loaded with assault troops, who are deadly in melee. So the Dervish, for once, have the advantage in long-range firepower, as well as melee.
‌ The Bismallah features features a 20-man Jihadia rifle unit, plus three guns, including a 12-pound quick fire cannon. The 12-pounder is now the biggest gun on the Nile. It outranges anything else on the river. Anytime it hits, it causes massive damage. Anyway, to make a long story short, we've played the scenario twice now. In the first game, Bismallah and the shore battery ended up sinking all three British gunboats.
‌ The second game ended a little differently. The tug and barge full of winter uniform Sudanese – the pride and joy of my Ral Partha colonials – managed to fight off boarding attempts by two dhows, dismasting one in the process.
‌ Upstream, meanwhile, the three gunboats were again on the verge of sinking, most having lost some or all of their guns, when a lucky shot by Hoodia managed to start a fire on Bismallah. Bismallah attempted to back away from the fight as Hoodia swept forward past a burning Dervish barge. Out of time, we carded one more turn of fire to see what would happen. A black card came up, and Bismallah proceeded to blow the Hoodia out of the water with her 12-pounder … until we realized she couldn't shoot that turn because she was one fire. Hoodia, using the last cannon available on the British side, managed to score four points of damage – just enough to finish off Bismallah, who was down to her last three points of hull. Shameless self-promotion follows: we're running the rubber match at 2 p.m. Friday, April 26, at Little Wars in Lombard, Illinois. Tickets for this and a ton of other great games are now available at link

Chuckaroobob22 Feb 2019 11:54 p.m. PST

Awesome!!!

Durban Gamer23 Feb 2019 4:30 a.m. PST

Fantastically gung-ho, edge of your seat games. Thanks for posting!

FlyXwire23 Feb 2019 6:42 a.m. PST

Colonial-wet Mad Max?

FearAndLoathing23 Feb 2019 8:19 a.m. PST

Oops. Make that Fuzzy Wuzzy Island … darn auto-correct!

23rdFusilier23 Feb 2019 8:26 a.m. PST

Really great game. Enjoyed it very much.

torokchar Supporting Member of TMP23 Feb 2019 9:22 a.m. PST

Love the crocs or are those alligators????

Gone Fishing23 Feb 2019 12:15 p.m. PST

Man, that looks fun. The crocs are rather good, and everything else is very eye-catching. I especially like the explosion markers. Splendid work!

FearAndLoathing23 Feb 2019 4:29 p.m. PST

I believe they are old lead castings of some kind of prehistoric crocodile, bought em by the ounce back when gen con was still in milwaukee. which also was back in prehistoric times.

SgtGuinness25 Feb 2019 7:43 a.m. PST

Wow, that sounds like BIG FUN! If I was going to Little Wars I'd sign up for this game. Beautiful collection by the way!

PS – How do you like the G&D! rules for TSATF?

Cheers,
JB

Oppiedog25 Feb 2019 8:37 a.m. PST

Great game! Need to get cracking on my steamers.

FearAndLoathing25 Feb 2019 11:58 a.m. PST

I've tried several variations for colonial era naval games, including home grown TSATF modifications and Boilers and Breechloaders. Gunboat & Dhow is great for a quick game, just the basics, plus easy differentiation for ship damage vs. figure hits. The only thing we tweaked was the grappling rules; also that boat crews losing first round of melee are -1 in subsequent rounds of that melee. I especially like the full speed rules, where if push your boiler or sail too hard for more than 1 round, you have to roll for possible damage. The first time I tried it I damaged my boiler, the second time I managed to dismast my dhow. Hilarious!
I think it will be a perfect system for convention use.

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