"Blucher House Rules" Topic
7 Posts
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barcah2001 | 06 Feb 2019 8:52 p.m. PST |
I'm interested in any house rules people have developed for Blucher. Since it's been out for several years I would think there are some, as we gamers like to tinker with the rules. Mark |
Mike Petro | 06 Feb 2019 9:40 p.m. PST |
I didn't mess with them much. Grande Armee was Sam Mustafa's best work to me. The drop-in position leadership and artillery was more realistic, but kinda gamey to me. If there was a work around for it, I would also be interested. |
barcah2001 | 07 Feb 2019 3:26 a.m. PST |
I miss the loss of the other corps commanders. Wondering if anyone used the Grandee Armee command points generation and corps commander ratings. |
evilgong | 07 Feb 2019 2:53 p.m. PST |
I've thought of changing the unit stats, to something like 6,6,6,3,2,1 Where the first number is repeated three times – to keep unit 'personality' longer. One day I'll give it a try. For artillery I've wondered if instead of marking off boxes left to right you can choose to mark off any box of your choice – except for hand-to-hand where you must choose the highest remaining. David F Brown |
D6 Junkie | 07 Feb 2019 3:41 p.m. PST |
I like the artillery idea may have to try it. |
barcah2001 | 07 Feb 2019 4:11 p.m. PST |
Yes, the artillery rule is excellent! |
Sisyphus | 09 Feb 2019 11:54 p.m. PST |
Wasn't there supposed to be a new version of Grand Armee. I thought Scale Creep or someone had bought the rules to update them. |
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