My little group & I are no longer ACW virgins.
Yesterday's traditional Australia Day wargame was the ACW. The game was an outstanding success. We used, as always, 1/72 & 20mm figures.
The scenario came from a F&F scenario book (adapted) & involved the Rebs, who stood uncharacteristically on the defensive against the Yankees & managed to inflict quite a deal of damage on the blue coats, winning the game. Photos were taken which may be on view some time later.
The game used ‘Pickett's Charge' rules. These are virtually the same as our Napoleonic set ‘General d'Armee' so, not surprisingly, we were gaming with a degree of assurance virtually from the start. The heart of the game is brigade activation, ADC tasking & initiative. It combines luck with the need to forward plan. The rules are a winner IMO & my companions (ACW buffs) also proclaimed them suitable for the period.
We learned, musket/rifle & artillery fire can be quite devastating & long ranged. Cavalry is a fairly useless, big, fat target. Attacking both on the larger scale (divisional) & on the smaller (brigade) really needs the co-operation of as many of your units as possible. Sending a single regiment in a charge is fraught with danger as is exposing a single regiment to a charge. Support & co-ordination is vital.
The game was a lot larger than any of the Napoleonic versions we've played: 6-7 brigades per side. This used up every painted infantry & cavalry figure we had (I still had 4 batteries of artillery , unused), so if Antietam is going to be the subject of our annual Show game in 2020, we'll need re-enforcements. Lots of re-enforcements.
The ACW is now firmly in our repertoire.
I have to apologise as we haven't got ACW terrain right yet.
theminiaturespage.com
"TMP link
theminiaturespage.com
"TMP link
theminiaturespage.com
"TMP link
theminiaturespage.com
"TMP link
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