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"Cruel Seas -- Ship Costing Process" Topic


5 Posts

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954 hits since 26 Jan 2019
©1994-2024 Bill Armintrout
Comments or corrections?

Schogun26 Jan 2019 2:13 p.m. PST

Has anyone costed out a few of the ships in the rosters? Many (most?) are wrong.

And when costing out new ships, how do you determine the Hull Value? Warlord's FAQ says --

13. When making stats for other ships how do you calculate hull points? Is there a calculation \ formula that can be applied?
Yes (RC)

No help there.

Thanks

P.S. CS FAQ is at:
link

PilGrim28 Jan 2019 7:23 a.m. PST

I got nothing. I think they made it up as they went along

Scorpio Rocks06 Feb 2019 9:42 p.m. PST

The 2 big, glaring errors (to me)are:

1. Speed (possibly the single biggest effect in the game)is not a factor of points cost

2. Crew quality is a flat cost rather than a percentage of base vessel cost – BIG difference in the effect of crew quality of a vessel with few systems/weapons to one with many.

Anyone come up with any solutions?

Scorpio Rocks11 Mar 2019 5:58 a.m. PST

Have currently settled on:

Base cost = 1/2 Hull Points + Max speed + Weapons & Equipment
Crew quality = MULTIPLY Base by 1.5 for Regular, 1.75 for Veteran

Fitzovich Supporting Member of TMP11 Mar 2019 5:18 p.m. PST

My suggestion is to toss the point system entirely. It is just an estimate at best.

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