"Cruel Seas -- Ship Costing Process" Topic
5 Posts
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Schogun | 26 Jan 2019 2:13 p.m. PST |
Has anyone costed out a few of the ships in the rosters? Many (most?) are wrong. And when costing out new ships, how do you determine the Hull Value? Warlord's FAQ says -- 13. When making stats for other ships how do you calculate hull points? Is there a calculation \ formula that can be applied? Yes (RC) No help there. Thanks P.S. CS FAQ is at: link |
PilGrim | 28 Jan 2019 7:23 a.m. PST |
I got nothing. I think they made it up as they went along |
Scorpio Rocks | 06 Feb 2019 9:42 p.m. PST |
The 2 big, glaring errors (to me)are: 1. Speed (possibly the single biggest effect in the game)is not a factor of points cost 2. Crew quality is a flat cost rather than a percentage of base vessel cost – BIG difference in the effect of crew quality of a vessel with few systems/weapons to one with many. Anyone come up with any solutions? |
Scorpio Rocks | 11 Mar 2019 5:58 a.m. PST |
Have currently settled on: Base cost = 1/2 Hull Points + Max speed + Weapons & Equipment Crew quality = MULTIPLY Base by 1.5 for Regular, 1.75 for Veteran |
Fitzovich | 11 Mar 2019 5:18 p.m. PST |
My suggestion is to toss the point system entirely. It is just an estimate at best. |
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