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"Seekrieg 5 scenarios?" Topic


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932 hits since 24 Jan 2019
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Comments or corrections?

valerio24 Jan 2019 6:20 a.m. PST

I am trying to resist shelling out 80+ euro for Seekrieg 5..it would be good if the 14 scenarios included in the ruleset are not to my taste. I tried to find out what they are but to no avail.

Does anybody know what are the 14 scenarios about? Are they well done, similarly to those of the Admiralty series, or are they just "these are the ships, put them down and shoot"?

Many thanks!

BuckeyeBob25 Jan 2019 3:09 p.m. PST

The scenarios come on a disc each with an OB, description of actual events, placement location of each division in relation to each other and to the enemy and some scenarios have a map for strategic search or to show relative land masses nearby. Each has a filled in ship data sheet for each ship involved.
the scenarios are:
Coronel 1914, Doggerbank 1915, Heligoland 1917, Final Sortee 1918 (UK Cl screening US BB, Germ Cl and BC)
Yalu 1894, Santigo 1898, Crete 1896
Denmark Strait 1941, Guadalcanal 11/13/42, Komandorski 1943 (with a hypo that adds Wichita), River Platte 1939, Spartivento 1940.
There is another folder which includes a number of ships not involved in the above actions but keep in mind the basic rules does NOT include ship logs for every ship type. If you want to play out battles not listed above or hypothetical ones you will need to buy the specific National discs for the ship logs. So rules and all ship log discs will put you over the 200 Euro mark.

If you are looking only for scenarios (and his free rules), I would suggest Len Heinz's site, Fire on the Waters rules
link
There are scenario set ups for many actions that took place in WW2.

valerio25 Jan 2019 4:50 p.m. PST

Many many thanks, this helps a lot. I was thinking about either buying 2 cds (wwi uk and germany? Pre-dread IT and FR?) or start with buyng the rules and 1/3000 ships for the scenarios included.

Do the rules include instruction for building your own ship logs? For ex. formulas to calculate the various parameters, etc? I have the ships data from janes et al.

dragon6 Supporting Member of TMP25 Jan 2019 11:33 p.m. PST

No the rules do not include formulas to build ship logs.

Each of the ship log sets include all of the ships in that navy except the RN which has two different sets, one for WW1 and one for WW2.

valerio26 Jan 2019 2:12 a.m. PST

Thanks guys.I have to say I am more than a little puzzled by this choice from the authors. I understand they put a lot of effort in the logs, but it would have been much more appealing to me if they had at least provided two sides for each cd, maybe period specific. Such as, RN and Regia Marina in the Med ww2. As it is, I am not sure I can afford all that money for a game I have never even tried!however thanks again for the useful info.

BuckeyeBob26 Jan 2019 11:43 a.m. PST

A similar set of rules, at least as far as the combat aspect goes but without the sk5 type critical hit book, IMO, is Seas of War and it's free on line
link

If you haven't tried SK5, I understand your concern. You may want to try out any number of free rules you find on line first. The SK5 main rule book does contain lots of useful data (like weather conditions for various parts of the world, sunset/sunrise, etc) that can be applied to any other ruleset. The Yahoo groups and SK5 web page does have some ship logs you can download as well to supplement those found in the main rules CD.

valerio27 Jan 2019 2:31 a.m. PST

Thanks Bob, I'll definitely check Seas of War out.I was actually looking at SK5 because my group is now fully aquainted with general quarters 3, which we have been playing on and off for years with great fun of all.

But now I, the main naval enthusiast in the group, wanted to propose a more detailed game which depicted the dynamics fully, and not in abstract as gq3 does (wonderfully AFAIK). I tried the admiralty rules but seemed to me just to add unnecessary details. SK5 seemed different, but I still don't know if I can…

dragon6 Supporting Member of TMP27 Jan 2019 9:53 p.m. PST

I like SK5. You need a ref, who knows the rules, but the game can go quite fast.

valerio28 Jan 2019 3:13 a.m. PST

I think buying just the rules, and try them with the 450 ship logs included, might be an option. Then if needed buy the cds.

Hopefully the 450 ship logs included in the rules are not all trawlers, merchants, etc…

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