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"Bar Fight! Seems right." Topic


7 Posts

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leg1on01 Jan 2019 3:26 p.m. PST

Hi All,

I've decided to begin the new year with a space-poc bar fight.

I'm looking at bolting a Rep system onto one or both of Kill Team and Mutants and Death Ray Guns.

Both games already have their own Victory Points mechanisms so I don't want to reinvent those.

I'm thinking of giving Rep for things like:

Does the fig have a drink in its hand?
Is the fig smoking?
Is the fig unarmoured?
etc.

Also, no enclosed helmets allowed (unless it's an enviro suit for some kind of alien);
No long guns allowed;

Bonus points for KOing an opposing fig with your bare hands, then a scale of penalties(?) for knives, swords, power fists, pistols, …

Auto-loss for whoever decides to be so lame as to use a grenade in a bar.

Your thoughts, ideas? [Be advised I will unabashedly yoink any of your input that I like.]

Thanks and Happy New Year!

L

Stryderg01 Jan 2019 4:42 p.m. PST

I'm not familiar with those rules, but here are some ideas for you stea…try out:

Test to see how it starts (ie. does one side surprise the other, or was smack talk involved so both sides are ready).

After every few rounds, test to see if by standers get involved and on which side.

Test to see when law enforcement shows up.

Since it's a bar fight in spaaaace, the establishment may have counter measures in place: a zero-g dance floor, magnetic plates which may lock characters in place, psychotropic strobe lights, knock out gas, expanding foam on the floor to lock patrons in place. All of which would protect the establishment from damage, but make it no fun to game.

joedog01 Jan 2019 6:18 p.m. PST

Been in a couple of bars where bar fights took place, also been in a few bar fights.

A large component of the game should revolve around the motivations of the characters.

Do they want to fight? Attack or defend?

Are they seeking to get away? Do they need to help someone else get away?

Are they just trying to escape the violence, or do they have something else that are trying to avoid – perhaps they are on the run from the law, or have something valuable that they are trying to protect?

My best "war story" about a bar fight involved a celebration with a group of sodliers who were all in a professional development course, out for a couple of drinks the night before graduation. One guy from our group got clocked next to the bar when the fight started (he was a bystander), and went down like a sack of coal.
The rest of us had to figure out a way to get to him, pick him up, and get us all out of the bar before the MPs showed up and locked the bar down. If we failed, at least one of us would not graduate form our course, and the bar (the best one in town) would be placed off limits for members of our unit due to "incidents".

It was memorable for a couple of reasons – 1) None of us were drunk (our classmate was at the bar ordering our second round of drinks when the fight started). 2) There was a problem to be solved, not just a bunch of violence. 3) While we were all young and fit and trained in teamwork and the application of violence, we didn't have a beef with anyone, and had "no dog in the fight". 4) There was an unknownm time constraint that we were working against (when would the bar lock the doors/when would the host nation police/MPs arrive. Most importantly, we had to choose whether to work as a team to get our classmate out, or just each of us run for the door on our own.

Ed the Two Hour Wargames guy03 Jan 2019 12:52 p.m. PST

Here's a freebie that should work with those rules.

link

leg1on08 Jan 2019 12:03 p.m. PST

Thanks Gents!

Some ideas I'd thought of, some I hadn't. Nice.

I realized it makes more sense to write it all up as a scenario rather than bother reinventing the wheel with a new game.

Easier and faster.

L

leg1on11 Jan 2019 4:52 p.m. PST

@Ed the Two Hour Wargames guy,

May I link to those rules in an upcoming blog post?

L

Ed the Two Hour Wargames guy17 Jan 2019 3:08 p.m. PST

leg1on – Of course, thanks for asking.

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