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"Battle of Mialensk - Blücher AAR" Topic


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797 hits since 25 Dec 2018
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shugyosha25 Dec 2018 1:59 p.m. PST

Here is my account of a fictional pick-up battle fought with Blücher. This battle checked a lot of boxes for napoleonic battles


  • Napoleon commanding personally
  • Old Guard released from reserve
  • dogged defense of a farm
  • the importance of command and control


Check out the battle here: wargamingeverything.home.blog/2018/12/25/battle-of-mialensk-bluecher-aar

De Berne26 Dec 2018 7:08 a.m. PST

Excellent AAR. Thanks for posting. Aaah loss of corps integrity. 10 or 6mm? Was this a solo game so how do you handle the Momentum dice?

shugyosha26 Dec 2018 10:04 a.m. PST

Thanks De Berne,

These are all 6mm Baccus. Yes I play solo mostly.

I usually put dice next to the units I want to activate showing the priority from one to six or even more. For corps activations I put down only one dice but already have a plan what to do with which units. If I want a general activation later on I put the general down with dice next to him.
Then I roll momentum and order the troops in the order of priority until I run out of MO.

This helps me to plan the turn in my head and it is quite easy to manage. There is also a tool for MO dice and I wrote a little script myself but I find it easier and more flavorful to make a plan up front and see how far I get.

De Berne27 Dec 2018 1:31 p.m. PST

Nice idea. I use 11 cards and a joker instead of the dice. When the joker appears movement stops. I find this adds more uncertainty to my moves than seeing the dice roll and really makes you think about priorities. I am thinking about limiting commander moves, maybe a set number to be used in the game.

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