SBminisguy | 04 Dec 2018 4:14 p.m. PST |
Howdy all, working on an update of the FNG rules, and am looking to better understand what those who play the Vietnam War are looking for. Your comment appreciated! 1. Gimme me the Gump! I want a Boonierat's-eye of Vietnam, squad to platoon size at most, and I want some options other than battles. I'd like to clear a tunnel, interact with the locals like in Good Morning Vietnam, Full Metal Jacket or Gump, go on R&R and advance in rank and skills, I want to experience my whole Tour. 2. Gimme the Green Berets! I want a Grunt's-eye experience of Vietnam, squad to platoon, but none of the Gump. No fluffy stuff and "experience," just show me the enemy and let the bullets fly. 3. Gimme The Apocalypse! I want a company-sized action with infantry, choppers, APCs, arty and fast movers blasting up stuff! None of that walk through the jungle experience, I want a whole command on the table. 4. Gimme They Were Soldiers! A Company-sized game is for amateurs, I need at least a battalion on the table with the whole works. Combined arms, air support, supply drops, lots of maneuver and big decisions to make. If you have particular rules you like, please include them. Thanks!! |
tigrifsgt | 04 Dec 2018 4:25 p.m. PST |
Gimme LRRP's out in indian country. Seven to eight man team doing hit and run. |
Tony S | 04 Dec 2018 4:40 p.m. PST |
Two and Three. The rules we keep returning to for Vietnam are Peter's Pig's "Men of Company B" (the newest edition), and Osprey/Ambush Alley "Force on Force". Quite different sets of rules, but manage to handle asymmetrical warfare in quite different ways. We also tried Nordic Weasel's "No End in Sight" recently and rather liked it. Absolutely would play it again. link |
mwindsorfw | 04 Dec 2018 5:06 p.m. PST |
2 & 3, with maybe some cards or random events to add some of the spice found in 1. |
LostPict | 04 Dec 2018 5:11 p.m. PST |
Charlie Company is lots of fun. D&D in the 'Nam. |
Thresher01 | 04 Dec 2018 5:27 p.m. PST |
2, and 3, plus 5 and 6. 5 being the Vietnam air war with tactical fighter-bombers protected by fighters, and the North Vietnamese trying to stop that. 6 being Rolling Thunder, B-52 strikes vs. the opposition. |
Sigwald | 04 Dec 2018 6:23 p.m. PST |
LRRP or MACV SOG recon teams all the way! |
Oberlindes Sol LIC | 04 Dec 2018 6:40 p.m. PST |
Those are all good for me. Also, don't forget to add some Cthulhu! Many years ago, I played a few games of Giac My with 1/72 plastic miniatures (I think they were Atlantic, but they could have been Esci or Ertl). Those were fun little skirmishes, as I recall. I love the fact that the rules for this squad to platoon level game have different statistics for a Model 1911, a Makarov, and a S&W .38. |
LAP1954 | 04 Dec 2018 7:03 p.m. PST |
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SBminisguy | 04 Dec 2018 9:26 p.m. PST |
So 5ar, with multiple choices, we have: 1. 2 2. 4 3. 5 4 +. 2 So about 50/50 between skirmish and company+ scale games. Most of the Skirmish votes seem for straight combat rather than having a liteRPG element. Love to see more comments! |
ScottS | 04 Dec 2018 10:19 p.m. PST |
1, 2, and 3. I'd also play strategic level games, but would go over to a boardgame for those, like Fire in the Lake or VG's Vietnam. |
mjkerner | 04 Dec 2018 10:33 p.m. PST |
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foxweasel | 05 Dec 2018 12:45 a.m. PST |
Tried 3 a couple of times with 15mm, prefer 2 in 28mm. |
Legion 4 | 05 Dec 2018 2:23 a.m. PST |
I've played it on all levels up to Div./strategic. But only using now OOP SPI, Conflict & GDW, etc., board games. E.g. Sniper, Grunt, Op Pegasus, An Loc, Dien Bien Phu, Hue, etc. From individual trooper to Div and above … |
uglyfatbloke | 05 Dec 2018 4:07 a.m. PST |
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Joes Shop | 05 Dec 2018 6:19 a.m. PST |
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Stosstruppen | 05 Dec 2018 6:21 a.m. PST |
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Garryowen | 05 Dec 2018 7:08 a.m. PST |
2 with Modified FNG:2nd Tour. |
Patrick R | 05 Dec 2018 7:10 a.m. PST |
Any Vietnam era game stands or falls by its depiction of asymmetric warfare. US power should be overwhelming, but essentially blind and wasted in small tactical engagements with little or no visible metrics to determine success while the VC must attempt to inflict as much damage both physical and morale to the Americans to disrupt them in the long run. The problem is that every time the North tried to engage the Americans in an actual battle they suffered massive casualties, but the North had a long term strategy, fight beyond all logic and reason until the US had spent too much money and wasted too many men to continue. I've never seen a system that balances the inconsequential individual battles with a sense of getting nowhere and the VC doing little more than skirmishing until they can do a morale strike which is not always easy to translate into a miniature game. The only way in my opinion is to have a skirmish, RPG-style narrative campaign where each soldier has his own story and either makes it through their tour or dies with consequences for the rest of the men. |
dwight shrute | 05 Dec 2018 7:30 a.m. PST |
another vote for charlie company ( rafm ). which is the RPG style narrative game |
miniMo | 05 Dec 2018 7:35 a.m. PST |
Charlie Company, wherever that fits on the gumpy scale. |
22ndFoot | 05 Dec 2018 8:54 a.m. PST |
I've played quite a few games of Charlie Don't Surf which is pitched at the supported company level for the Free World forces. It also does a really good job of modelling the asymmetrical nature of the conflict and political considerations. |
Gone Fishing | 05 Dec 2018 9:30 a.m. PST |
Is Charlie Company the game in which the VC/NVA are controlled by the game/referee, with all the players on the US side? I know some Vietnam game did that, and it always intrigued me. |
Buckeye AKA Darryl | 05 Dec 2018 9:42 a.m. PST |
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Bismarck | 05 Dec 2018 10:40 a.m. PST |
Gone Fishing, Charlie Company has the VC and NVA run by the GM. FNG2T has them controlled by the game itself. Both are good. my choice is 1 and 2. |
SBminisguy | 05 Dec 2018 10:56 a.m. PST |
Still breaking 50/50! *x21 votes for Skirmish *x21 votes for Company+ So far: 1. Skirmish with LiteRPG- 19% 2. Skirmish – 31% 3. Company- 36% 4+. Battalion+ – 14% |
Gone Fishing | 05 Dec 2018 11:06 a.m. PST |
Thank you, Bismarck! I've always liked cooperative play, so may have to check those out one of these days. |
John Leahy | 05 Dec 2018 11:15 a.m. PST |
2, 3 and maybe some 4. Thanks. |
Lion in the Stars | 05 Dec 2018 2:26 p.m. PST |
Either way down with a LRRP team and lots of RP elements (as in, playing RECON), or the Apocalypse (Flames of War). I own enough helicopters to replay the Village Assault from Apocalypse Now, and I also play Ride of the Valkyries at the start of any game where I field the Air Cav. I also have a full battalion of US Army infantry, so I can do We Were Soldiers. |
Sgt RV | 05 Dec 2018 6:24 p.m. PST |
We always play 4. Those of us in our group have enough for a Battalion of US NVA/VC ARVN an Aussies. Battlefront rules are used. Last game Regt NVA an Comp VC vs Air Cav Comp. Always 4 or more player games |
khanscom | 05 Dec 2018 6:58 p.m. PST |
#1 was the style we played some years ago-- "Vietnamunda", a heavily modified Necromunda. New skill advancements with experience, civilians and civilian alignment, infiltrators, booby traps, interrogation, recovered items as objectives, jungle hazards were all added by various players. |
Mooseworks8 | 05 Dec 2018 7:57 p.m. PST |
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Mkultra99 | 06 Dec 2018 7:24 a.m. PST |
khanscom, I would be VERY interested in those rules changes man. Have you put them online anywhere? |
Tony S | 06 Dec 2018 3:19 p.m. PST |
I'll second Mkultra99 – those do sound quite interesting. I'd love a copy, or link as well. Probably not terribly historically accurate, but probably a helluva lotta fun! |
khanscom | 07 Dec 2018 7:47 a.m. PST |
Mkultra99/ Tony S: Let me see what I can do; I have printouts of the originally developed rules only. Given some time I can probably redo this in a Word document. Email me at farenmil at centurylink dot net if that might work for you. |
Garryowen | 07 Dec 2018 8:04 a.m. PST |
Actually, FNG2T can have the VC/NVA controlled either by players or by the game itself. It also has a campaign system as Patrick R describes in his last paragraph. Tom |
rmaker | 07 Dec 2018 1:38 p.m. PST |
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Old Contemptibles | 08 Dec 2018 12:59 a.m. PST |
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Howler | 09 Dec 2018 8:50 p.m. PST |
Skirmish with vehicles and helicopters |
Lascaris | 09 Dec 2018 10:11 p.m. PST |
3&4, I use FOW for my Vietnam fighting. |
catavar | 14 Dec 2018 5:13 p.m. PST |
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chironex | 04 Jan 2019 9:56 p.m. PST |
1. I have the Savage edition of Tour of Darkness (a Weird 'Nam RPG) 5. I do have a ruleset around here somewhere for Vietnam era air combat. I also have Low Level Hell, an entirely airborne vs. VC ground troops game adapted from Silent Death, whichever answer that fits into. |
Pyrate Captain | 19 Feb 2019 6:50 a.m. PST |
Aerospace Rescue and Recovery Service rescue of downed airmen in Laos. |