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"What are the chances?" Topic


19 Posts

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976 hits since 19 Nov 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Extra Crispy Sponsoring Member of TMP19 Nov 2018 11:07 p.m. PST

My Border Reivers game uses a "Save" value also as a Morale value. You throw one die for each soldier in the group against their save value. It is hard for big groups to fail, but you need to split up to carry out tasks.

Tonight's play test featured a Captain (passing on a 4+) plus seven soldiers (passing on a 5+). So long as any ONE passes the group passes the morale check.

Chance of failure: 2.9%

Some times it just ain't your night!

Winston Smith19 Nov 2018 11:28 p.m. PST

Panic is infectious. So are bad die rolls.

wrgmr119 Nov 2018 11:49 p.m. PST

Two weeks ago I rolled seven 1's in a row. What are the odds of that?

PzGeneral20 Nov 2018 5:04 a.m. PST

wrgmr1,

If it was a d6 you were rolling, I believe the answer is:

1 in 279,936

But I'm not statistician grin

rjones6920 Nov 2018 5:18 a.m. PST

Odds of seven 1's in a row rolling d6s:

0.00036% (1 out of 279936).

I was in a game in which 13 out of 16 figures rolled 1's on their melee combat rolls and died. The remaining 3 figures fled because of failed morale (losing 13 out of 16 of your colleagues will do that to you).

Then the next 16 figures went into the fray: 13 or 14 of them died by rolling 1's and 2's. And the 2 to 3 survivors fled because of morale failure.

I looked at that and said to myself: "What a waste of good German infantry!"

And then I suddenly realized: "Oh crap! Now my flank and rear guard troops are the front line!"

And thus I went into a fight where 32 German Schutztruppe had been annihilated – and I had 16 African Auxiliaries. Good morale, rifle-armed, but shot like crap and had no bayonets.

I quickly shared the fate of my German allies.

Sometimes the dice gods hate us! Maybe we didn't sacrifice a good enough stag or collect enough laurel leaves.

Personal logo Extra Crispy Sponsoring Member of TMP20 Nov 2018 6:11 a.m. PST

My first wargame was "Corinth" a hex and counter game. The gentlemen introducing it to me were very kind. I charged a redoubt and they gave me the "if you think that's a good idea" line.

I threw a bunch of dice – except for two, all 6s. Took the redoubt, game effectively over on turn 2! 14 of 16 maybe? Something like that. Never work with kids or animals.

I was 12 I think.

Decebalus20 Nov 2018 7:08 a.m. PST

"Chance of failure: 2.9%"

I prefer rules that let this things pass automaticely. Saves much time.

Personal logo Parzival Supporting Member of TMP20 Nov 2018 8:12 a.m. PST

I prefer rules that let this things pass automaticely. Saves much time.

Yeah, but sometimes your awesome giantkiller army meets the local militia and just…collapses… even in real life.

(Case in point: Last Sunday's Titans v Colts game frown. But I digress.)

At least in a tabletop game it's hilarious when it happens!

22ndFoot20 Nov 2018 8:18 a.m. PST

Mark,

Border reivers game? Are the rules available anywhere?

Cheers,

Jon

Duncan Adams20 Nov 2018 8:20 a.m. PST

2.9 percent is not crazy long odds. It's comparable to rolling snake eyes – 2.7

Duncan

Mike Target20 Nov 2018 9:08 a.m. PST

A fairly impressive one came from one of my Imperial Outriders just the other week- with their repeater handgun they get to shoot again if their previous shot hit, up to 6 shots per figure. Needing 6's to hit meant I'd be lucky to get a single hit with only one figure shooting, but with a flurry of 6's the Last Outrider managed 5 hits in a row (missing with the 6th shot!), perforating to perfection the perfidious dark elves downrange! Odds of 1 in 7776 I think?

Roderick Robertson Fezian20 Nov 2018 9:29 a.m. PST

Never tell me the odds!

Personal logo Extra Crispy Sponsoring Member of TMP20 Nov 2018 10:10 a.m. PST

@22nd Foot:

The rules are "Dish of Spurs" – at least that's the working title. Large skirmish. Players command a couple dozen figs each, designed with large multi-player games in mind (still works fine 1 on 1).

I need to do some more work before it's ready to be seen in public…..

22ndFoot20 Nov 2018 10:49 a.m. PST

Mark,

Sounds intriguing. Please let us know when they're ready for "prime time."

Best,

Jon

Personal logo McLaddie Supporting Member of TMP20 Nov 2018 2:38 p.m. PST

We always remember the unexpected, surprising results. The thousand times we roll the expected results are forgotten. Roll enough dice and you will get some really unbelievable series of rolls

evilgong20 Nov 2018 4:23 p.m. PST

hiya

>>>>>>>>>>>>>>>>>>>>>
Two weeks ago I rolled seven 1's in a row. What are the odds of that?

>>>>>>>>>>>>>>>>>>>

About 50:50, wargaming dice refuse to obey the laws of probability.

DB

wrgmr120 Nov 2018 4:31 p.m. PST

Thanks PzGeneral!

evilgong – HA Ha!

Some nights that many 1's in a row is normal, so you are correct. I just wish I knew what I did to the dice gods that pissed them off.

Gonsalvo21 Nov 2018 5:33 p.m. PST

wrgmr1, to paraphrase Voltaire and Candide, "In our games, it is necessary to crush a few dice from time to time, to encourage the others!"

AGregory07 Dec 2018 10:41 a.m. PST

For you theatre lovers:

YouTube link

This scene from "Rosencrantz and Guildenstern Are Dead" makes exactly the point that the chances of rolling all 6s are *exactly* the same as rolling any other specific combination of numbers, statistically speaking. Each unique combination is extremely unlikely, but we will always get one of them. Why not all 6s or 1s?

My statistician colleagues may laugh at me, but I have learned something from them over the years…

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