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"Pulp Alley AAR: The Pirates Ball" Topic

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ragsthetiger31 Oct 2018 5:05 a.m. PST

It's Halloween night in Puerto Feroz, and the (very) late pirate, Captain Grimaldi, has returned with a few of his old crewmen for an evening of fun and games. It's rumored that the captain was buried with some of his treasure, and a couple of rival leagues have arrived on the scene to try to recover the loot for themselves…
Check out the complete AAR, with all the ghoulish goings-on, right here:
Thanks for your interest,

Gone Fishing31 Oct 2018 6:45 a.m. PST

I really enjoy your AARs, Rags, and of course the Halloween vibe in this one makes things all the more fun. Love the skellies.

Pulp Alley for me is a funny thing: none of the local gang are at all interested in trying them and so I've been limited to solo games (I've got the special deck), but then things always seem to fall rather flat (and I LIKE solo gaming); then I read one of your reports and start scratching the head again…I may have to blow the dust off them and give them another go. Thank you for the inspiration!

dilettante Supporting Member of TMP31 Oct 2018 8:38 a.m. PST

Very cool report, nice figs!

ragsthetiger31 Oct 2018 8:57 a.m. PST

Thanks for the kind words, GF, I'm happy to hear you enjoy the AARs. I also have difficulty finding PA gamers nearby…the closest game store, in Glendale, is all GW. So, I wind up doing a lot of solo games. To keep the format fresh, I try to add some randomness, like preserving the Initiative roll, and using it to determine choice of deployment zones and first activation.
I think it also helps if you have a clearly defined villain league as the Bots, rather than pitting two of your personal faves against each other, which can get pretty schizoid and unsatisfying. Remember to allow the Bots to activate first from time to time, as the solo game is much richer when both leagues are interacting with the deck. The solo deck can and will produce surprises, so you will not always win against the Bots. But that makes it more fun when you do, and provides some motivation for revenge when you don't.
Also, have a story behind the scenario, and enjoy watching it play out -- the story behind your solo games is what makes up for the lack of contact with another player, so it's important to have one, and to see it unfold on the table. Anyway, these are the things that keep the solo game entertaining for me.
Happy Halloween!
[edit] Thanks, dilettante!

Frederick Supporting Member of TMP31 Oct 2018 9:55 a.m. PST

Very nice! Thanks for posting and Happy Halloween

Gone Fishing31 Oct 2018 11:50 a.m. PST

Rags, if you see this, could you drop me a line at:

machaselton AT sbcglobal DOT net



ragsthetiger31 Oct 2018 1:52 p.m. PST

Gone Fishing,
Seen and done.

Personal logo Grelber Supporting Member of TMP31 Oct 2018 9:39 p.m. PST

Did this use the basic rules, solo cards, and horror rules and cards?

Who is looking at getting into Pulp Alley

ragsthetiger01 Nov 2018 1:11 a.m. PST

Yes, all those, plus my own modification for fantasy games, a Treasure deck with magic items and other goodies. Pulp Alley is very flexible, and allows you to be creative, which is one reason I have come to favor it over other systems.

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