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"How Not to Be A British Squadron Commander" Topic

7 Posts

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733 hits since 21 Oct 2018
©1994-2019 Bill Armintrout
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BrianW21 Oct 2018 8:09 p.m. PST

Last Saturday, I ran a refight of the Battle of Cape Ortegal at the Texas Broadside! convention. Unlike the real thing, it was NOT a smashing British victory. As always, please take a look at:

CAPTAIN BEEFHEART22 Oct 2018 3:14 a.m. PST

A terrific post. Looks like a fine set of rules as well.

Mr Astrolabe22 Oct 2018 10:49 a.m. PST

Yes, the Post Captain rules attracted me due to the granular nature of the damage – down to individual sails at times – it certainly always provides a good storyline for AAR's & is very engaging (pardon the pun)

DeRuyter22 Oct 2018 10:52 a.m. PST

I may have to try Post Captain. Nice AAR.

21eRegt22 Oct 2018 11:12 a.m. PST

Nice. Vive la France!

BrianW22 Oct 2018 5:55 p.m. PST

Capt. Beefheart,
The Post Captain rules are a member of the General Quarters family, and I quite enjoy them. They are at their best with a squadron per side, and probably max out at 3 squadrons per side.

As Mr. Astrolabe said, the damage model is very granular, which contributes to the storytelling that comes out of a game. I'm sure I left some things out, but as you see even then a really good story can be told out of the results. In retrospect, I knew that the Captain's death was a big deal, but even I didn't realize just how bad it was going to be.

Oberlindes Sol LIC23 Oct 2018 1:47 a.m. PST

What a great AAR. Thanks.

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