"La Garde 6mm The Battle of Dresden " Topic
4 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not use bad language on the forums.
For more information, see the TMP FAQ.
Back to the 6mm Napoleonics Message Board
Areas of InterestNapoleonic
Featured Hobby News Article
Featured Showcase Article
Featured Profile ArticleFor the time being, the last in our series of articles on the gates of Old Jerusalem.
Featured Book Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
atommmm | 17 Oct 2018 4:29 p.m. PST |
Hello, The Battle of Dresden took place on 26 and 27 August 1813 between the forces of the Sixth Austro-Russian-Prussian Coalition of Schwarzenberg and the Great Napoleonic Army. We played the battle (with more or less 4.000 mins) in 8 hours with 4/5 players using "La Garde 6mm" a new game system that we are now testing for 6/7 years and that we'll publish in english in 2020. we will report here battles and feed you back on the projet updates. for more pictures of this Battle of Dresden that we played last february, more informations about those new rules, pictures & video, please go to our facebook page: facebook.com/pg/LaGarde6mm
if you want to get involved in the game test please contact me or on facebook. we'll start a tour on clubs in Uk and europe in 2019. many thanks best Thomas Atommmm url=https://ibb.co/kbEoJ0]
url=https://ibb.co/gjzcBL]
url=https://ibb.co/fODFy0]
|
79thPA | 19 Oct 2018 8:15 a.m. PST |
|
Royal Marine | 21 Oct 2018 8:48 a.m. PST |
Basing looks good, is that 10mm figures? At least a 9 year testing of the system should have got rid of all the problems :-) |
atommmm | 22 Oct 2018 3:59 p.m. PST |
Thanks a lot 79thPA & Royal Marine, 10mm will work fine with it, Xavier Frandon (the author) write: Design and basic principles adopted: For some time now I have been looking for a rule to play on our tables the great battles of the 1st Empire. Historian in university, and an inveterate belligerent, I wish to combine these two passions in a system that is both simple in its mechanisms, visually credible, and as rich as possible in reflection, while having a fluid rule of play in which micro-management is not the key to victory. I also want to have a system of rules to replay these clashes in a relatively limited time, that of an evening in a club, a fun afternoon with friends or a demonstration in a convention. Ambitious, you may say to me… I hope I have at least partly succeeded, that is to say that I would have proposed a game system with which, at least, we spend good evenings pushing mins! The visual aspect is very important to me. By this I do not mean any notion of painting quality, but rather a question of overall rendering. I would like to have on my game table brigades and divisions THAT ACT AS SUCH, as can be seen in the paintings of a Lejeune or a Gros, a Gérard, or a Meissonnier. Armies of masses, deployed in several lines that support each other, on land representing several square kilometres: that's the idea. SCALE: With La Garde 6mm, it is possible to reconstruct key battles from the Napoleonic period. Each player will be able to easily take control of one or more corps. The standard format makes it possible to align armies consisting of a large infantry corps and its supporters in two to four hours of an evening or club session. The most ambitious, or most comfortable, players will easily be able to play more ambitious battle orders, especially by using the different activation rules that are given at the end of the book. The biggest battles (Waterloo, Moskova, etc.) will still require adjustments, several players, as well as the presence of a referee to take all their value. But let's focus the explanation of the core of the game on the standard format. I chose to use 6mm figurines on 3cm square bases for infantry and artillery. I present the riders on wider bases, 6x3cm, as well as for numerous and stretched infantry formations (English, Austrians, some Russians). A small scale allows you to play on reasonable playing surfaces while keeping the interest of the manoeuvres (moves) . Let us agree that the measures given below are only indicative to facilitate the writing of scenarios based on what we know about reality. I considered that a base represents an average area of about 60 to 90 metres on each side. In the spirit of this rule, it corresponds to the area occupied by a battery, cavalry regiment or battalion. This area represents the place actually occupied, but also the manoeuvring space, the skirmishers' area of action, etc. The game scale is as follows for 6mm (or 1/285 or 1/300) figures: 1cm = 20 meters. 3cm = 60 meters (width of the bases) 10cm = 200 meters (effective range of muskets) 60cm = 1200 meters (maximum range of 12 pounds of artillery pieces) 1m = 2km A game turn has a fluctuating duration of 20 to 55 minutes. thanks for reading, more to come Thomas |
|