Help support TMP


"Why do you write your own rules?" Topic


37 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Game Design Message Board


Action Log

30 Apr 2019 6:23 a.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions boardCrossposted to Game Design board

Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

The QuarterMaster Table Top

Need 16 square feet of gaming space, built to order?


Featured Profile Article

Report from ReaperCon 2006 - Part III

The final installment of our ReaperCon report.


Current Poll


1,004 hits since 27 Sep 2018
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
darthfozzywig27 Sep 2018 5:00 p.m. PST

I know lots of us house rules our games. Others create their own games from scratch. In the latter case, why do you write your own game?

1. No published game covers the subject/period/setting.
2. Existing games are too complex.
3. Existing games are too simple.
4. Can't be bothered to read someone else's rules. fnord
5. Creating games is fun.
6. Too cheap to buy rules, too lazy to steal.
7. Existing rules don't give my elite Elf Ranger Marines the edge they deserve.

darthfozzywig27 Sep 2018 5:01 p.m. PST

8. Get rich! Because everyone knows how lucrative this hobby is.

darthfozzywig27 Sep 2018 5:01 p.m. PST

9. Attract a mate. Because game designers are sexy.

14th NJ Vol27 Sep 2018 5:39 p.m. PST

5. I like the mental workout you get in sorting out potential issues.

KSmyth27 Sep 2018 5:43 p.m. PST

Haven't done this much, but in my little experience, it's 1 and 5.

21eRegt27 Sep 2018 5:53 p.m. PST

5

Bunkermeister Supporting Member of TMP27 Sep 2018 6:03 p.m. PST

I started in the 1970s when there were not many choices for WWII / Modern rules. I liked Angriff for their armor rules but not the infantry. I wanted individual infantry, like Tractics. So I started by combining the two sets; Tractics also had modern vehicle statistics that Angriff lacked.
Over time I added earlier time periods, aircraft, and even science fiction.
I wanted a set of rules that would work for any time period.

Is a WWII Japanese soldier with a sword any different from a Japanese soldier with a sword 100 years earlier?
Russian Cossacks with sabres attacking Germans any different in Napoleonic times than in WWII?
I think not, so why have different rules?
Right now I am incorporating super hero rules into the system.

Some parts of my rules are on my blog. Each section is modular and uses the same conventions so that they are easy to learn.

Mike Bunkermeister Creek
link

John Armatys27 Sep 2018 6:18 p.m. PST

5. Not so much fun, more satisfying (and I like to think that the result is better than published sets).

Winston Smith27 Sep 2018 6:23 p.m. PST

10. Published games cover the period, but incorrectly.

cavcrazy27 Sep 2018 6:25 p.m. PST

5

Doug MSC Supporting Member of TMP27 Sep 2018 6:26 p.m. PST

2 and 5

Ragbones27 Sep 2018 6:37 p.m. PST

11. To cater to my own set of prejudices and the outcomes I wish to see.

Winston Smith27 Sep 2018 7:47 p.m. PST

10 = 11
grin

Personal logo Parzival Supporting Member of TMP27 Sep 2018 7:53 p.m. PST

1, 2, 5.

Also, I love to see what I can do to match a them and capture elements of it that stand out (to me, at least.) Which is a little like Ragbones' 11, but in a more positive connotation. So:

12. I want to recreate the elements, themes and "feel" that I want in a period or setting.

Thus, I've created a cinematic, large fleet action spaceship combat game, a simple entry "plastic toy soldier" AWI game, and (most recently) a submarine combat card game.

Thresher0127 Sep 2018 7:59 p.m. PST

1356

Tgerritsen Supporting Member of TMP27 Sep 2018 8:54 p.m. PST

5

Personal logo Herkybird Supporting Member of TMP27 Sep 2018 10:24 p.m. PST

2,3,5,and 7

Green Tiger28 Sep 2018 1:18 a.m. PST

1,2,6 and maybe 5…

blacksmith28 Sep 2018 1:28 a.m. PST

5 and another option would be because I'm not happy with the existing rules covering the subject/period/setting.

Martin Rapier28 Sep 2018 3:32 a.m. PST

5. I find it an interesting intellectual challenge. And having written something which works, I instantly lose interest in it.

robert piepenbrink Supporting Member of TMP28 Sep 2018 3:56 a.m. PST

Mostly 2. A lot of "back of the envelope" rules have been written, but they can be hard to find. I keep folders and a thumb drive, and modify as required. But if what I have on hand isn't suitable, it's faster to write two or three pages than to look through 200 magazines.

repaint28 Sep 2018 3:58 a.m. PST

10 and 11.

I find that some rules do not represent well my understanding of the situation.

khanscom28 Sep 2018 6:55 a.m. PST

5

PJ ONeill28 Sep 2018 7:15 a.m. PST

I was familiar with rules that were excellent, but slow moving, and it was difficult to finish a game in a 4-hour convention timeslot, so I wrote rules that were similar but played faster.

Joes Shop Supporting Member of TMP28 Sep 2018 7:53 a.m. PST

5

Personal logo miniMo Supporting Member of TMP28 Sep 2018 8:03 a.m. PST

1. 2. 5.

mildbill28 Sep 2018 9:36 a.m. PST

Wanted rules that were period specific, TYW not renaissance.
Also, wanted more granularity where there was decision making at the point at contact between units. I really learned the period, read and researched for 2 and 1/2 years before my first game.

whitphoto28 Sep 2018 9:43 a.m. PST

I'm too lazy

Oberlindes Sol LIC Supporting Member of TMP28 Sep 2018 10:28 a.m. PST

12. Are we up to 12? I think we are. OK, here is reason 12: Because the existing rules covering the setting are an unplayable mess, and I think that I can do better with the source material.

rmaker28 Sep 2018 10:32 a.m. PST

5 and sometimes 1.

Cacique Caribe28 Sep 2018 11:18 a.m. PST

Hmm. I wonder if most of that self rule-writing is done by people in a specific geographical area.

Dan

Winston Smith28 Sep 2018 12:03 p.m. PST

50 years ago, the question might have been "Why do you use rules written by a complete stranger?"

Corporal Fagen28 Sep 2018 12:44 p.m. PST

10

Texas Jack28 Sep 2018 2:05 p.m. PST

2.5
I found that the fast play pre-dreadnought rules weren´t detailed enough, while the detailed rules were too slow. So that led me to writing my own Goldilocks rules, they´re just right.

Personal logo Sgt Slag Supporting Member of TMP28 Sep 2018 3:02 p.m. PST

#13: My then-young sons wanted to play with my painted mini's… I wrote up rules for plastic Army Men toys they had in their toy collections, so I wouldn't mind what happened to the mini's in use during the games.

Still playing those rules, 20 years later, still having a blast with them. Not too simple, fast moving, and enjoyable as figures are killed/eliminated, not just compromised into uselessness. Very satisfying for everyone. Cheers!

The Nigerian Lead Minister28 Sep 2018 4:31 p.m. PST

5. It's fun.

14. I have played 1000 board games and hundreds of miniatures rules. With that sort of experience I have seen a lot of mechanics and sometimes I think of ways to combine them that hasn't been done yet to get an interesting game. Or I think a game would be better with dropping in a certain system and then I change something else and then I throw it all out and make my own combo.

Personal logo Legion 4 Supporting Member of TMP29 Sep 2018 7:03 a.m. PST

I've modified some exist rules but never wrote an entire set of "new" rules …

Sorry - only verified members can post on the forums.