darthfozzywig | 27 Sep 2018 5:00 p.m. PST |
I know lots of us house rules our games. Others create their own games from scratch. In the latter case, why do you write your own game? 1. No published game covers the subject/period/setting. 2. Existing games are too complex. 3. Existing games are too simple. 4. Can't be bothered to read someone else's rules. fnord 5. Creating games is fun. 6. Too cheap to buy rules, too lazy to steal. 7. Existing rules don't give my elite Elf Ranger Marines the edge they deserve. |
darthfozzywig | 27 Sep 2018 5:01 p.m. PST |
8. Get rich! Because everyone knows how lucrative this hobby is. |
darthfozzywig | 27 Sep 2018 5:01 p.m. PST |
9. Attract a mate. Because game designers are sexy. |
14th NJ Vol | 27 Sep 2018 5:39 p.m. PST |
5. I like the mental workout you get in sorting out potential issues. |
KSmyth | 27 Sep 2018 5:43 p.m. PST |
Haven't done this much, but in my little experience, it's 1 and 5. |
21eRegt | 27 Sep 2018 5:53 p.m. PST |
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Bunkermeister | 27 Sep 2018 6:03 p.m. PST |
I started in the 1970s when there were not many choices for WWII / Modern rules. I liked Angriff for their armor rules but not the infantry. I wanted individual infantry, like Tractics. So I started by combining the two sets; Tractics also had modern vehicle statistics that Angriff lacked. Over time I added earlier time periods, aircraft, and even science fiction. I wanted a set of rules that would work for any time period. Is a WWII Japanese soldier with a sword any different from a Japanese soldier with a sword 100 years earlier? Russian Cossacks with sabres attacking Germans any different in Napoleonic times than in WWII? I think not, so why have different rules? Right now I am incorporating super hero rules into the system. Some parts of my rules are on my blog. Each section is modular and uses the same conventions so that they are easy to learn. Mike Bunkermeister Creek link |
John Armatys | 27 Sep 2018 6:18 p.m. PST |
5. Not so much fun, more satisfying (and I like to think that the result is better than published sets). |
Winston Smith | 27 Sep 2018 6:23 p.m. PST |
10. Published games cover the period, but incorrectly. |
cavcrazy | 27 Sep 2018 6:25 p.m. PST |
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Doug MSC | 27 Sep 2018 6:26 p.m. PST |
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Ragbones | 27 Sep 2018 6:37 p.m. PST |
11. To cater to my own set of prejudices and the outcomes I wish to see. |
Winston Smith | 27 Sep 2018 7:47 p.m. PST |
10 = 11
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Parzival | 27 Sep 2018 7:53 p.m. PST |
1, 2, 5. Also, I love to see what I can do to match a them and capture elements of it that stand out (to me, at least.) Which is a little like Ragbones' 11, but in a more positive connotation. So: 12. I want to recreate the elements, themes and "feel" that I want in a period or setting. Thus, I've created a cinematic, large fleet action spaceship combat game, a simple entry "plastic toy soldier" AWI game, and (most recently) a submarine combat card game. |
Thresher01 | 27 Sep 2018 7:59 p.m. PST |
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Tgerritsen | 27 Sep 2018 8:54 p.m. PST |
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Herkybird | 27 Sep 2018 10:24 p.m. PST |
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Green Tiger | 28 Sep 2018 1:18 a.m. PST |
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blacksmith | 28 Sep 2018 1:28 a.m. PST |
5 and another option would be because I'm not happy with the existing rules covering the subject/period/setting. |
Martin Rapier | 28 Sep 2018 3:32 a.m. PST |
5. I find it an interesting intellectual challenge. And having written something which works, I instantly lose interest in it. |
robert piepenbrink | 28 Sep 2018 3:56 a.m. PST |
Mostly 2. A lot of "back of the envelope" rules have been written, but they can be hard to find. I keep folders and a thumb drive, and modify as required. But if what I have on hand isn't suitable, it's faster to write two or three pages than to look through 200 magazines. |
repaint | 28 Sep 2018 3:58 a.m. PST |
10 and 11. I find that some rules do not represent well my understanding of the situation. |
khanscom | 28 Sep 2018 6:55 a.m. PST |
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PJ ONeill | 28 Sep 2018 7:15 a.m. PST |
I was familiar with rules that were excellent, but slow moving, and it was difficult to finish a game in a 4-hour convention timeslot, so I wrote rules that were similar but played faster. |
Joes Shop | 28 Sep 2018 7:53 a.m. PST |
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miniMo | 28 Sep 2018 8:03 a.m. PST |
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mildbill | 28 Sep 2018 9:36 a.m. PST |
Wanted rules that were period specific, TYW not renaissance. Also, wanted more granularity where there was decision making at the point at contact between units. I really learned the period, read and researched for 2 and 1/2 years before my first game. |
whitphoto | 28 Sep 2018 9:43 a.m. PST |
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Oberlindes Sol LIC | 28 Sep 2018 10:28 a.m. PST |
12. Are we up to 12? I think we are. OK, here is reason 12: Because the existing rules covering the setting are an unplayable mess, and I think that I can do better with the source material. |
rmaker | 28 Sep 2018 10:32 a.m. PST |
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Cacique Caribe | 28 Sep 2018 11:18 a.m. PST |
Hmm. I wonder if most of that self rule-writing is done by people in a specific geographical area. Dan |
Winston Smith | 28 Sep 2018 12:03 p.m. PST |
50 years ago, the question might have been "Why do you use rules written by a complete stranger?" |
Corporal Fagen | 28 Sep 2018 12:44 p.m. PST |
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Texas Jack | 28 Sep 2018 2:05 p.m. PST |
2.5 I found that the fast play pre-dreadnought rules weren´t detailed enough, while the detailed rules were too slow. So that led me to writing my own Goldilocks rules, they´re just right. |
Sgt Slag | 28 Sep 2018 3:02 p.m. PST |
#13: My then-young sons wanted to play with my painted mini's… I wrote up rules for plastic Army Men toys they had in their toy collections, so I wouldn't mind what happened to the mini's in use during the games. Still playing those rules, 20 years later, still having a blast with them. Not too simple, fast moving, and enjoyable as figures are killed/eliminated, not just compromised into uselessness. Very satisfying for everyone. Cheers! |
The Nigerian Lead Minister | 28 Sep 2018 4:31 p.m. PST |
5. It's fun. 14. I have played 1000 board games and hundreds of miniatures rules. With that sort of experience I have seen a lot of mechanics and sometimes I think of ways to combine them that hasn't been done yet to get an interesting game. Or I think a game would be better with dropping in a certain system and then I change something else and then I throw it all out and make my own combo. |
Legion 4 | 29 Sep 2018 7:03 a.m. PST |
I've modified some exist rules but never wrote an entire set of "new" rules … |