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"Lutterberg 1759" Topic


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972 hits since 26 Sep 2018
©1994-2024 Bill Armintrout
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Jabba Miles26 Sep 2018 5:19 a.m. PST

Last week at New Buckenham Historical Wargamers we played a fictitious Seven Years War action using Osprey's Honours of War rules. The scenario was based on a "what if" hypothesis, in this case what if Duke Ferdinand had pressed the retreating French rearguard after the Battle of Minden.

The field of battle

The allies formed up with a Hanoverian contingent on the left, Brunswick and Hessians on the right and arriving through Lutterberg itself, in the centre, the British.

The French rearguard had turned and occupied two hamlets that guarded the entrances to defiles through the hills with a centre on the high ground between the two.

Looking at the French positions

The ground in the centre forward of the British turned out to be boggy feeding into the stream in front of the Hanoverians. This led to slow advances in these areas.

The hottest action was on the Brunswick Hessian flank which resulted in heavy casualties for both forces before the Germans managed to gain half of the hamlet by games end.

Brunswick Hessian advance

The British, hampered by the ground and some tardy arrivals, bogged down in the centre and after their advance battalion was destroyed by French artillery fire contented themselves with watching their artillery engage with their French opponents from the safety of the centre high ground.

The British look on

The Hanoverians meanwhile, after some long range musketry against the defenders in the buildings, advanced across the stream to be met by French grenadiers pouring out of the hamlet to counterattack.

Hanoverians and French melee

At this point a French cavalry brigade arrived, but only to deliver the order for the rearguard to withdraw, resulting in the game being called.

The game was a French victory as the rearguard would have be enable to withdraw largely intact, only their left flank having taken any substantial casualties, whilst inflicting significant casualties on the pursuing allies.

more on my blog at Jabba's Wargaming

Spooner626 Sep 2018 10:20 a.m. PST

Cool, thanks for the write-up. Are those 28mm? We play in 15mm and I have to say these are one of my favorite rule sets out there. We will play games with 50+ regiments a side and can finish in a reasonable time. Though we did have one game that took forever because Neither side could get the flank attacks to fully push.

These rules are great, I like the command, simple yet adds friction. It took be a bit to get over the hump using average die for combat, but I have made the turn. Though still think it would be interesting to try with a d6. I like how the game handles unit status linked to hits and the recovery of said hits. It takes a game or two to get into the grove but the rules really flow once you learn them.

Chris

18th Century Guy Supporting Member of TMP26 Sep 2018 1:02 p.m. PST

Beautiful looking game.

Jabba Miles27 Sep 2018 2:04 a.m. PST

@Spooner6
Yes 28mm. Agreed a great set of rules that are easy to pick up. We have played Minden in this scale using these rules before and will do again. The biggest problem I have is remembering the distances are in cm after so many games using inches. We use average dice in some other rules so not as big a hump here.

rob polymathsw27 Sep 2018 6:16 a.m. PST

I love the look of those Cavalry, they are amazing on the tabletop!

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